D ' A n g e l 🗿
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diangeel.bsky.social
D ' A n g e l 🗿
@diangeel.bsky.social
Mega Man rig OUT NOW!

Free rig for maya
GUMROAD link: diangeel.gumroad.com/l/megaman
Socials: linktr.ee/angel.paez

If you animate with it, tag me l'd love to see your work!

Have fun! 🫰
August 24, 2025 at 3:46 PM
Hi everyone 👋
I’m preparing the MegaMan rig so you can download it, I’ll have it ready in a few days

And yes, of course, it’ll be free 🤙
August 21, 2025 at 4:51 PM
Hi everyone! I’m back after a few days on vacation.
These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done 🤟

#game #megaman #animation #unreal
July 14, 2025 at 4:48 PM
First time working with the enemy AI. It’s been an absolute headache, but I managed to set up a simple patrol 🙃
Now it’s time to bang my head against the wall to make it attack
July 2, 2025 at 5:14 PM
Small rig made for my MegaMan project 🦇

I want to turn this little guy into an enemy that gives you a real headache 😈

#rig #maya #game #animation #megaman
June 26, 2025 at 12:01 PM
Last locomotion mechanic: Wall Jump⚡️
I had many issues implementing this, but after a lot of testing, I’d say I’ve got something solid to play with🤓
With this, I consider MegaMan’s locomotion finished, maybe it’s time to start working on combat...
June 24, 2025 at 4:27 PM
Quick update made today, I thought changing the color of the suit might look good 🖌️
Maybe I could create a specific animation for it... we’ll see
June 20, 2025 at 4:32 PM
Dash unlocked!
I've been working in a dash move to my boy and I’m way too excited about it haha
I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere 🤖
June 16, 2025 at 2:23 PM
These days I've been working on the shooting system, it's not perfect but it's a start 🙆
June 9, 2025 at 8:34 PM
busy weeks but it’s time to get back to my MegaMan project
June 4, 2025 at 11:16 AM
Kicking off a new side project 🤖

Lately, I’ve been playing Metroid and it sparked the idea to create my own little Metroidvania using my little boy! It’s just a basic movement system for now, let's see where it goes!

#3danimation #animation #unreal #rigging #megaman #gamedev #gameplay #games
May 4, 2025 at 4:51 PM
Mega Man rig is finally complete, and for the first test, it had to be his grand entrance (っ ͡ᵔ ₒ ͡ᵔ)っ

(vfx rigs from @shadrakgf.com helped me a lot ✨)
April 15, 2025 at 8:10 PM
Nintendo uniendose a la subida de precios, comprar un juego va a empezar a ser un lujo, stop it
April 2, 2025 at 5:21 PM
I like this trend

Never stop animating!

2019 ---> 2024
January 30, 2025 at 6:47 PM
Soo smooth
January 28, 2025 at 9:17 AM
Little update of how this boy is going 🤖
January 12, 2025 at 4:31 PM
Current location
December 27, 2024 at 7:01 PM
Rigging logbook: let's see what we can do with this little Rockman (ง ͠' ₒ͠' )ง
December 19, 2024 at 9:10 PM
Final update 🖌️
December 19, 2024 at 7:13 PM
this game will always resonate in my head
December 12, 2024 at 4:12 PM
Update
November 30, 2024 at 6:15 PM
I made a script to change the color of the curves, no more changing them one by one
November 29, 2024 at 6:50 PM
Starting a new print
November 29, 2024 at 3:21 PM
Few weeks ago, I finished Zelda Echoes of Wisdom, and even though I completed everything possible in the game, it left me wanting more. Without a doubt, it has been a revelation, and I hope they release more games like this
November 28, 2024 at 11:20 PM
First time reaching 1k followers. Thank you all!
November 27, 2024 at 3:32 PM