Destroyanad
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destroyanad.bsky.social
Destroyanad
@destroyanad.bsky.social
Game developer with a passion for 2D, and 3D art.

Proficient In: Unity Engine (C#), and Godot Engine (GDScript)

"Reality is that which, when you stop believing in it, does not go away" - https://www.youtube.com/watch?v=sKouPOhh_9I&t=1165s
Dear USB Manufacturers: Stop making your damn USB devices fat. There is no reason a USB device should take up 2 USB ports on my laptop, just make it slightly longer.
May 8, 2025 at 7:53 PM
Reposted by Destroyanad
#gamejam -> Curdle Jam 36 comin up fast!

This ones gonna be shorter than usual, so if you've got a bit of time this weekend, come make a game with us! ❤️ #gamedev

itch.io/jam/curdle-j...
Curdle Jam #36
A game jam from 2025-04-30 to 2025-05-04 hosted by Curdle Games. Check out Curdle Games on Twitch.tv! I play all your games on stream right at the end of the jam! Showcase starts after jam at 4:00 pm ...
itch.io
April 28, 2025 at 1:11 AM
Kitty cat watercolors
April 26, 2025 at 8:22 PM
Reposted by Destroyanad
Programmed mechanics for a "Suck N Grow" level based on Katamari Damacy's gameplay.

Suck stuff up, grow bigger, suck up even bigger stuff! #unity3d #indiegame #gamedev #ACUVAC #katamari
April 17, 2025 at 11:48 PM
Currently working on a tea growing/brewing game. Feel free to comment your favorite teas and some fun facts about it!
April 16, 2025 at 4:46 PM
Reposted by Destroyanad
Every time I see talk about accessibility, it's about people with physical limitations. And that's good to make your game accessible to them.

But to me, accessibility is also making your game accessible to people who can't afford a new computer.

Efficiency is accessibility.

#indiegamedev #solodev
April 15, 2025 at 9:38 AM
Its a tough world out there yall. Hydrate your body and your mind.
April 16, 2025 at 4:29 AM
Reposted by Destroyanad
💙ACUVAC's gameplay is inspired by💙

Katamari Damacy: playful large-scale object interaction and satisfying physics

Octodad: Control a flexible, limb-like hose

Luigi’s Mansion: Use precision suction and airflow to clean out everything!

Out this summer!
#indiegame #Simulation #gamedev #ACUVAC
April 11, 2025 at 8:37 PM
I drew my Barotrauma crew's clown (Hes clinically insane)
January 19, 2025 at 2:27 AM
The look of pure bliss after stealing one of our moving boxes
January 7, 2025 at 11:41 PM
I got a Spotify ad between the songs "Parabol", and "Parabola" (TOOL), and I've never been more angry >:(
November 2, 2024 at 9:14 PM
My code in a nutshell
November 2, 2024 at 3:49 PM
(Revolving Chain Rifle Mk2)

You pull the pump handle back to seal the bullet with the barrel, you fire sending the bullet out, and the gas pushes the barrel/pump handle forward
November 2, 2024 at 2:12 PM
Picking back up and old unfinished project. The player's main weapon has been added! Next is probably the basic enemy AI
October 31, 2024 at 11:46 AM
Some 2d art i made in krita a few months ago. I'm still getting the hang of 2d.
October 31, 2024 at 2:42 AM