Proficient In: Unity Engine (C#), and Godot Engine (GDScript)
"Reality is that which, when you stop believing in it, does not go away" - https://www.youtube.com/watch?v=sKouPOhh_9I&t=1165s
This ones gonna be shorter than usual, so if you've got a bit of time this weekend, come make a game with us! ❤️ #gamedev
itch.io/jam/curdle-j...
This ones gonna be shorter than usual, so if you've got a bit of time this weekend, come make a game with us! ❤️ #gamedev
itch.io/jam/curdle-j...
Suck stuff up, grow bigger, suck up even bigger stuff! #unity3d #indiegame #gamedev #ACUVAC #katamari
Suck stuff up, grow bigger, suck up even bigger stuff! #unity3d #indiegame #gamedev #ACUVAC #katamari
But to me, accessibility is also making your game accessible to people who can't afford a new computer.
Efficiency is accessibility.
#indiegamedev #solodev
But to me, accessibility is also making your game accessible to people who can't afford a new computer.
Efficiency is accessibility.
#indiegamedev #solodev
Katamari Damacy: playful large-scale object interaction and satisfying physics
Octodad: Control a flexible, limb-like hose
Luigi’s Mansion: Use precision suction and airflow to clean out everything!
Out this summer!
#indiegame #Simulation #gamedev #ACUVAC
Katamari Damacy: playful large-scale object interaction and satisfying physics
Octodad: Control a flexible, limb-like hose
Luigi’s Mansion: Use precision suction and airflow to clean out everything!
Out this summer!
#indiegame #Simulation #gamedev #ACUVAC
You pull the pump handle back to seal the bullet with the barrel, you fire sending the bullet out, and the gas pushes the barrel/pump handle forward
You pull the pump handle back to seal the bullet with the barrel, you fire sending the bullet out, and the gas pushes the barrel/pump handle forward