Stephen Radney-MacFarland
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delvesrm.bsky.social
Stephen Radney-MacFarland
@delvesrm.bsky.social
Tabletop RPG designer (rules and narrative) and designer of the Delve RPG. Former D&D Developer and Pathfinder designer. Miniature painter, cartographer, and history and philosophy nerd.
An enlightening read, especially the Ur-Fascism and Censorship and Silence essays.
August 20, 2025 at 5:00 PM
We take a closer look at the power of Chaos in the DEVLE RPG, and provide tools for seeking out and vanquishing the scourge.

https://delve-rpg.com/2025/08/20/chaos/
August 20, 2025 at 2:50 PM
They say Chaos is inscrutable, but some have tried to make sense of it...and at great cost.

https://delve-rpg.com/2025/08/04/demons-prologue/
August 4, 2025 at 7:57 PM
Have you ever read a book or watched a documentary and came away from it thinking, “holy shit, I thought I knew how the world worked, but now I’m not so sure.” It can be very off-putting, sure, but I love that feeling.

https://delve-rpg.com/2025/07/03/necromancy/
July 3, 2025 at 3:33 PM
Unpacking can be a trial. I have a bit of organization to finish, and I still need to find my hobby glasses (I found the lenses, but I have no idea where I put my frames). However, I'm looking forward to slapping some paint on minis very soon.
June 29, 2025 at 6:58 PM
Necromancy (Prologue)

Healing and necromancy in Delve RPG is not as simple and clear-cut as priests want you to believe.

https://delve-rpg.com/2025/06/26/necromancy-prologue/
June 26, 2025 at 3:11 PM
Back in my Wizards of the Coast days, there was a weird and ultimately terrible initiative called Gleemax.

https://delve-rpg.com/2025/03/28/smarts/
March 28, 2025 at 3:03 PM
The Delve RPG Store is here. And there is more to come.

https://delve-rpg.com/2025/03/17/store/
March 17, 2025 at 3:01 PM
Passage

Any great endeavor is about time, perseverance, and gumption. And Delve is no different.

https://delve-rpg.com/2025/02/24/passage/
February 24, 2025 at 6:52 PM