1/3 of @incrementalist-gms.bsky.social 🤸🏻♀️
Papi of Spain Game Devs & Staff MalagaJam/Guadalindie 💧
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Lead Programmer at Under the Bed 🎃 |
VR Programmer at Odders Lab 👓 |
Main Programmer at Dead Pixel Tales 💀
And maybe it's time... to use this... as a controller... 🤸🏻♀️
And maybe it's time... to use this... as a controller... 🤸🏻♀️
But today I have spent my afternoon learning to paper sketch and practicing some pixel art, and I'm happy with the result 😌
But today I have spent my afternoon learning to paper sketch and practicing some pixel art, and I'm happy with the result 😌
Not even in my wildest dreams. WTH :)
Not even in my wildest dreams. WTH :)
Well Gnome! is 32 out of 1600 games in overall category. Top 2% 🙏
So happy that the little game we made in a bunch of hours has been so well received. We had a lot of fun making it! 🥰
Well Gnome! is 32 out of 1600 games in overall category. Top 2% 🙏
So happy that the little game we made in a bunch of hours has been so well received. We had a lot of fun making it! 🥰
(also drawing 8x8 pixel art is quite difficult 🥲)
(also drawing 8x8 pixel art is quite difficult 🥲)
Of the 1.1 million games on Itchio, Astro Prospector is now the 8th most popular. It's getting thousands of players every day.
It's also the highest rated game on IncrementalDB of all times.
Like what the heck is happening 🙃
Of the 1.1 million games on Itchio, Astro Prospector is now the 8th most popular. It's getting thousands of players every day.
It's also the highest rated game on IncrementalDB of all times.
Like what the heck is happening 🙃
Currently have:
💓 Core ECS systems.
⚙️ Transform, Sprite, Animation, Rigidbody components/systems.
📝 Basic Assets Manager & Logger.
🗺️ Loading tilemaps from LDtk format.
(Thanks to @kenney.bsky.social for the cool assets! 👾)
Currently have:
💓 Core ECS systems.
⚙️ Transform, Sprite, Animation, Rigidbody components/systems.
📝 Basic Assets Manager & Logger.
🗺️ Loading tilemaps from LDtk format.
(Thanks to @kenney.bsky.social for the cool assets! 👾)
Now, it's time to start the 2D Game Engine in C++ course! I'm excited to learn some game engine architecture and build a little project meanwhile 🤓
Now, it's time to start the 2D Game Engine in C++ course! I'm excited to learn some game engine architecture and build a little project meanwhile 🤓
We are 450 participants and 45 staff. This is history! 👾🌎
We are 450 participants and 45 staff. This is history! 👾🌎
some interdimensional creature immediately sticking to it: FRIEND???? 👽
[ i love coding this silly things :') ]
some interdimensional creature immediately sticking to it: FRIEND???? 👽
[ i love coding this silly things :') ]
Super beautiful old city, super cool modern museum ✨
Super beautiful old city, super cool modern museum ✨
So I have a custom drawer that lets me choose the classes I want, modify their parameters, and the actors are constructed at runtime.
Examples from the last video! 🕵️
So I have a custom drawer that lets me choose the classes I want, modify their parameters, and the actors are constructed at runtime.
Examples from the last video! 🕵️
4. Magic! That's all. Components can also fire events and actors can combine components as they want.
4. Magic! That's all. Components can also fire events and actors can combine components as they want.
1. You have components. Not the Unity components, I mean a custom class with some code for that component, etc.
2. Components are glued to actors. Actors are just a bunch of components together.
1. You have components. Not the Unity components, I mean a custom class with some code for that component, etc.
2. Components are glued to actors. Actors are just a bunch of components together.
And building that behaviour took me like 15 seconds with the tool (screenshot and explanation on next post 👇)
And building that behaviour took me like 15 seconds with the tool (screenshot and explanation on next post 👇)
I.e: create trees that when die drops wood. Or have an enemy turn into a tree when dies. Or trees that drop enemies when hitted 🪄
And all this just from the Unity inspector! (technical nerd info down 🤓⬇️).
I.e: create trees that when die drops wood. Or have an enemy turn into a tree when dies. Or trees that drop enemies when hitted 🪄
And all this just from the Unity inspector! (technical nerd info down 🤓⬇️).
It's made on Unity, full MVP so super easy to tweak and add UI, nice visuals or even change the engine. Let's see how far I can reach until next year! 🙌
It's made on Unity, full MVP so super easy to tweak and add UI, nice visuals or even change the engine. Let's see how far I can reach until next year! 🙌
Cuando lo lea haré una reseñita! 😌
Cuando lo lea haré una reseñita! 😌
We want it to be a community driven game, so we have a Discord server with EARLY builds. Join us, have fun & tell us what you think! 💝
🔗-> discord.gg/6S2wCaAdQc
We want it to be a community driven game, so we have a Discord server with EARLY builds. Join us, have fun & tell us what you think! 💝
🔗-> discord.gg/6S2wCaAdQc
6764998859527639
6764998859527639
Es un "juego de mesa" sobre diseñar juegos de mesa. Lo que mola es que trae un montón de componentes en blanco y placeholders, que para prototipar viene geeenial. A ver qué tal cuando lo pruebe 😋
Es un "juego de mesa" sobre diseñar juegos de mesa. Lo que mola es que trae un montón de componentes en blanco y placeholders, que para prototipar viene geeenial. A ver qué tal cuando lo pruebe 😋