• Free TechArt Resources → linktr.ee/decompiled_art
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
#techart #gamedev #indiedev #copernicus #gameart #3d
#techart #gamedev #indiedev #copernicus #gameart #3d
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
Just published a new article diving into meshes data and how you can store your own custom one.
If you find it useful, a like & repost would mean a lot. Thanks! 🙏
👉
www.artstation.com/blogs/degged...
#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
Just published a new article diving into meshes data and how you can store your own custom one.
If you find it useful, a like & repost would mean a lot. Thanks! 🙏
👉
www.artstation.com/blogs/degged...
#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
✅ Per-mesh transform updates
💡 Per-mesh vertex-based lighting calculations
Independent mesh movement and lighting is now a thing
#GameDev #SoftwareRenderer #3D #TechArt #Shaders #IndieDev #Rendering #graphics #programming #C
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming
✅ Dynamic smooth/hard normal calculation
✅ Proper triangle generation during frustum clipping
Software renderer is slowly getting there... 🧠📐
#GameDev #3D #SoftwareRenderer #Rendering #Shaders #TechArt #IndieDev #Graphics #programming