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define.games
Tengu study by @russiancase.bsky.social. The yokai's strong spirit is unmistakable.
November 16, 2025 at 3:40 PM
Reposted by define.games
Feels so rewarding to add new features on top of a decent architecture. I still have reservation about some of my choices, not all of them were that good. But even then, adding new heroes and features turns out to be very simple.
Dev Log #10

New heroes:
- Scholar of the Ainu traditions. Supporting role

New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
November 2, 2025 at 10:32 AM
Dev Log #10

New heroes:
- Scholar of the Ainu traditions. Supporting role

New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
November 2, 2025 at 10:22 AM
New pack of concept artworks from @russiancase.bsky.social!
November 1, 2025 at 9:42 AM
We're excited to invite you to our Discord server! discord.gg/86bymhTWWn
Join the define.games Discord Server!
Community server for the games developed by define.games. Currently in development: Rokuroku, a turn-based MOBA game. | 14 members
discord.gg
October 23, 2025 at 8:43 AM
Some more concept art from @russiancase.bsky.social!
October 20, 2025 at 5:42 PM
Dev Log #9

The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
October 17, 2025 at 5:12 PM
Sneak peek at some concept art by @russiancase.bsky.social!
September 8, 2025 at 10:02 PM
Dev Log #8

New features:
- arbitrary hero spawn at any place in the turn order
- new bomb-throwing ability for Demoman

Fixes:
- prevent double clicks from causing double actions
September 5, 2025 at 2:33 PM
Who can guess why this particular placement of units?
September 3, 2025 at 9:13 PM
Dev Log #7

Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase

Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
August 31, 2025 at 12:52 PM
Dev Log #6

Server code overhaul:
- automated reconnect on WebSocket failure
- player data now stored in a database
- logging errors from all the connected users

Currently refactoring core game logic.

The next batch of playtests is happening in 2 weeks.
July 6, 2025 at 4:19 PM
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
June 20, 2025 at 10:09 AM
Dev Log #5

- Added abilities for the Sumo character
- Implemented a limited slot inventory
- Make the path highlighted on mouse hover
- Parametrize abilities so that dev is easier
June 16, 2025 at 6:11 PM
Dev Log #4

- Finished the 3v3 game mode implementation
- Made hit points discrete
- Fixed and refactored a bunch of internal stuff

A couple more days to polish the worst parts of UX, and we will be starting early playtests!
June 6, 2025 at 3:01 PM
Dev Log #3

- Created a 3v3 map & dev-only map editor
- Out-of-turn events revamp which fixes many bugs
- Fixed camera positioning and UX
- Implemented simple auto-turns for NPC units
- Boxes now drop items when destroyed
May 21, 2025 at 6:23 PM
Dev Log #2

- Completed a massive code refactoring
- Moved control of the game flow to the server

A feature-focused update will follow up soon!
May 7, 2025 at 6:39 PM
Dev Log #1

- Implemented ability cooldowns
- Added hero statuses (stun, bleeding, etc)
- Introduced hex statuses (e.g. trap or burning)
- Ctrl+LMB to attack any hex (to hit hidden units)
- Made possible to draw an arbitrary movement path

Stay tuned for further updates!
April 11, 2025 at 12:52 PM
The beginning of the studio library!
March 27, 2025 at 4:11 PM
We're currently developing a turn-based MOBA game set in an eclectic mashup of Japanese epochs and styles. Stay tuned, the news are coming!
March 13, 2025 at 7:25 PM