Professional shitposter
Videogame enjoyer
Unironic Mighty No. 9 defender
SPA/ENG
this is what the official nintendo spain's guides website looked like back in 2007 (barring all of the missing assets)
this is what the official nintendo spain's guides website looked like back in 2007 (barring all of the missing assets)
ja.wikipedia.org/wiki/%E3%83%...
ja.wikipedia.org/wiki/%E3%83%...
- "What do you call it?"
- "Beam attack."
- "What do you call it?"
- "Beam attack."
As for the character swaps, it has to do with what characters they have licenses for in different regions. On the NES, Capcom had the rights to Disney characters, so Kemco swapped out Roger Rabbit and Donald Duck for Bugs Bunny and Snoopy.
As for the character swaps, it has to do with what characters they have licenses for in different regions. On the NES, Capcom had the rights to Disney characters, so Kemco swapped out Roger Rabbit and Donald Duck for Bugs Bunny and Snoopy.
Also, the game is still replayable because of the non-linear progression & Hard mode gives you all weapons from the start
Also, the game is still replayable because of the non-linear progression & Hard mode gives you all weapons from the start
Particularly the part where it claims that the game giving obvious hints to which weapon a Mighty Number is weak to "kills replayability" since it's a big fallacy to think Mega Man players ever actually tried to figure it out for themselves
Particularly the part where it claims that the game giving obvious hints to which weapon a Mighty Number is weak to "kills replayability" since it's a big fallacy to think Mega Man players ever actually tried to figure it out for themselves