DeepFathom Games
deepfathomgames.bsky.social
DeepFathom Games
@deepfathomgames.bsky.social
Developer of digital (currently Fortnite) and board games.
The last one doesn't work so well now because...
February 19, 2025 at 9:01 PM
In addition to changing the eggs to gems (since I couldn't edit the egg materials), I've added indicators when objects enter and leave. Gems drop in going from no opacity to full opacity and shrink down to nothing after they are solved. Also cleaned up the timing so it feels better. #UEFN #gamedev
January 2, 2025 at 6:44 PM
Making progress on my Fortnite Match3 game. The board now responds to matches, objects fall into their new locations, checks for new matches continue until there are none, and a pre-round check eliminates matches pre-game.
December 23, 2024 at 10:24 PM
A ways to go on my Fortnite project, but starting to look like a game. It can be challenging to make things in that dev environment that don't look like Fortnite (or Rocket Racing, Lego Fortnite, etc.)
December 12, 2024 at 8:41 PM
December 3, 2024 at 1:24 AM
Since I still haven't posted here much, thought I would share a game that I worked on (but not for a while). unBLOCKable is a block-rolling puzzle game. At more advanced levels, blocks can connect and disconnect. #gamedev #puzzle #blockroller
November 28, 2024 at 2:58 PM
This is Yacht Club, my entry in Potions and Pixels boardgame remix contest: a tableau-building version of Yacht without dice. Most cards have dice on the top and bottom of the card and you can overlap other cards to create 4 rows of 5 dice. You must score all 4 rows! #PotionsAndPixels #Boardgames
November 26, 2024 at 5:33 PM