David Wehle
davidwehle.bsky.social
David Wehle
@davidwehle.bsky.social
Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.
I'm removing the leg motion of a walk animation, and now it looks like the sheep just has to do a little jig out of giddiness #blender #gamedev
November 13, 2025 at 7:59 PM
Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
September 13, 2025 at 1:59 AM
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
September 12, 2025 at 7:56 PM
Claire is also getting a glow up, looking pretty good in URP so far
July 22, 2025 at 10:42 PM
you go garrett
July 22, 2025 at 10:07 PM
I promised my kids I wouldn’t tear down their couch cushion fort, so this is how I’m playing Nightreign tonight
June 23, 2025 at 4:12 AM
More flashback environment work.

I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
June 18, 2025 at 3:03 AM
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.

Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
June 10, 2025 at 11:58 PM
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
PAX East 2025 - Made with Unity indies
YouTube video by Unity
www.youtube.com
May 28, 2025 at 6:38 PM
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.

So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
May 25, 2025 at 2:06 AM
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.

Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥
May 23, 2025 at 9:35 PM
Reposted by David Wehle
David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows!

🛰️ Contract, Anywhere
🔧 8+ years XP
🎮 Made in Unity

Work with @davidwehle.bsky.social‬ and apply:
David Wehle is hiring a Senior Unity Engineer
I’m looking for a Senior Unity Engineer who is comfortable wrangling spaghetti code, various interconnected asset packs, and the problems that come with that duct-tape approach to game development.
workwithindies.com
May 22, 2025 at 4:28 PM
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
New from me—I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios.

It's good that indies can punch above their weight. It's bad that it's replacing stable work in games!
The 'deprofessionalization of video games' was on full display at PAX East
May 16, 2025 at 7:28 PM
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo 😆
May 9, 2025 at 3:54 AM
Made it to Boston! See you at PAX
May 7, 2025 at 2:01 AM
If you’re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? We’re going to URP in Unity now and trying to make some decisions.
April 29, 2025 at 4:34 PM
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!

Wishlist bump detailed for curious devs. The video is at about 220k views.
April 23, 2025 at 8:34 PM
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!

Such incredible games here, thank you @fellowtraveller.games for this honor.
April 23, 2025 at 1:51 AM
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!
April 18, 2025 at 2:34 AM
I can’t get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on??

(Btw I’m obsessed with it, I think it’s a masterpiece so far)
April 12, 2025 at 5:52 PM
I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree.

Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!
April 11, 2025 at 9:51 PM
Reposted by David Wehle
Step into the future of indie gaming with the winners of the PAX Rising Showcase presented by Zenni at #PAXEast 2025! Experience all these titles first-hand in our Expo Hall.

See the full list at PAXeast25.com/Rising
#IndieGames #IndieDevs
April 3, 2025 at 7:00 PM
We Harvest Shadows has been chosen for the PAX Rising booth at PAX East in Boston! Me and Elise will be there, please come say hi and try a new version of the demo.

My game's demo is also in the big Earth Appreciation Festival showcase on Steam now! How'd I get so lucky? ♥
April 3, 2025 at 11:15 PM