Taylor Hardwick
@darthtayrah.bsky.social
Postdoc @USyd on kids’ digital play 🎮 PhD @Swinburne on games & digital events 👾
Freeplay board🤘silly little guy 🤠 she/her 🌿
Freeplay board🤘silly little guy 🤠 she/her 🌿
Co-authored with superstar team @marcuscarter.com @benegliston.bsky.social @tianyizhangshao.bsky.social @leonxiao.com - you can find the preprints here:
papers.ssrn.com/sol3/papers....
papers.ssrn.com/sol3/papers....
papers.ssrn.com/sol3/papers....
papers.ssrn.com/sol3/papers....
September 30, 2025 at 1:18 AM
Co-authored with superstar team @marcuscarter.com @benegliston.bsky.social @tianyizhangshao.bsky.social @leonxiao.com - you can find the preprints here:
papers.ssrn.com/sol3/papers....
papers.ssrn.com/sol3/papers....
papers.ssrn.com/sol3/papers....
papers.ssrn.com/sol3/papers....
MORE RANTS!!!!! 😂
September 12, 2025 at 8:04 AM
MORE RANTS!!!!! 😂
(Crowd chants) dubbo 👏 dubbo 👏 dubbo 👏
August 2, 2025 at 11:21 PM
(Crowd chants) dubbo 👏 dubbo 👏 dubbo 👏
Then, we make 4 recs for designing games in kids’ best interests:
1. No monetised random chance features!
2. Easy access to refunds for child accounts
3. Better protection for kids’ accounts & items, and
4. Reversible & transparent virtual currencies
✨Games are good, but they could be better✨
1. No monetised random chance features!
2. Easy access to refunds for child accounts
3. Better protection for kids’ accounts & items, and
4. Reversible & transparent virtual currencies
✨Games are good, but they could be better✨
April 30, 2025 at 3:15 AM
Then, we make 4 recs for designing games in kids’ best interests:
1. No monetised random chance features!
2. Easy access to refunds for child accounts
3. Better protection for kids’ accounts & items, and
4. Reversible & transparent virtual currencies
✨Games are good, but they could be better✨
1. No monetised random chance features!
2. Easy access to refunds for child accounts
3. Better protection for kids’ accounts & items, and
4. Reversible & transparent virtual currencies
✨Games are good, but they could be better✨
Kids used words like “scams”, “lying” & “false” to describe harmful spending features & outcomes in games. So, we argue that kids are harmed when game monetisation features are deceptive & misleading. Spending in games isn’t bad - but it is when it deceives children.
April 30, 2025 at 3:15 AM
Kids used words like “scams”, “lying” & “false” to describe harmful spending features & outcomes in games. So, we argue that kids are harmed when game monetisation features are deceptive & misleading. Spending in games isn’t bad - but it is when it deceives children.
It was fun! It’s great to see the research coming together 😊
April 18, 2025 at 2:07 AM
It was fun! It’s great to see the research coming together 😊