🌐 https://dannytaylor.dev
📽️ https://twitch.tv/legotaylor
📼 https://www.youtube.com/@legodannytaylor
📼 https://www.tiktok.com/@dannnytaylor
🔧 https://github.com/legotaylor
the site is highly in inspired by the modfest site, with use of minecraft textures instead of colours - somewhat inspired by the old minecraft dirt title screen.
the site is highly in inspired by the modfest site, with use of minecraft textures instead of colours - somewhat inspired by the old minecraft dirt title screen.
The end dimension's sky isn't for me, but *kinda* fits with the 1.21.8 (and vibrant visual) changes.
No z-fighting too, we love to see it! :D
The end dimension's sky isn't for me, but *kinda* fits with the 1.21.8 (and vibrant visual) changes.
No z-fighting too, we love to see it! :D
It actually was the first shader I tested this with, though I hadn't tried Euphoria Patches.
ty!
It actually was the first shader I tested this with, though I hadn't tried Euphoria Patches.
ty!
The vertex snapping does make the eyes go funky though, which could be problematic for photosensitivity - though both the eye overlay and this shaders vertex snapping can be toggled.
Interestingly you can see the eyes through your hand with this shader pack.
Thanks!
The vertex snapping does make the eyes go funky though, which could be problematic for photosensitivity - though both the eye overlay and this shaders vertex snapping can be toggled.
Interestingly you can see the eyes through your hand with this shader pack.
Thanks!
In this case, you can't see the textures, so there's no issue. :D
In this case, you can't see the textures, so there's no issue. :D
Iris won't use this functionality, as we use entity_eyes when rendering with Iris.
13 more poses to go, and I might add either a config option or a resource pack that makes the eyes rainbow.
Iris won't use this functionality, as we use entity_eyes when rendering with Iris.
13 more poses to go, and I might add either a config option or a resource pack that makes the eyes rainbow.