Derek Gour
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dandybarbarian.bsky.social
Derek Gour
@dandybarbarian.bsky.social
Founder, developer,🇨🇦 - Past Imperfect Games

Upcoming game: Wheat and Wrath wheatandwrath.ca

@pastimperfectgames.bsky.social
pastimperfect.ca

Hope Inhumanity
hope-inhumanity.com
If you’re going to #paxunplugged check out the Games on Demand area. Along with other great #ttrpg games there @pg-yyz.bsky.social will be running his game Ringmaster and also my old survival card-based RPG Hope Inhumanity.
October 28, 2025 at 5:01 PM
I’m getting to the fun stuff in my game. I’m building a divine favor system. Temples, festivals and sacrifices impact divine favor, which impacts the environment. Here’s the exponential function mapping them. Soil fertility translates to how many plants can be supported in a farm plot. #indiegamedev
October 26, 2025 at 3:36 AM
I’m working on a lightweight player notification system for my game. No interaction for these, but I wanted them to stack if multiple notifications arrive close together. #unrealengine #ue5 #ue #indiegamedev #wheatandwrath
September 26, 2025 at 4:15 PM
Am I doing this right? 😂 #indiegamedev
August 19, 2025 at 3:42 PM
Has anyone made a game yet where medieval knights and peasants fight deadly snails? This imagery appears so often in medieval European artwork. #indiegames #gameidea
June 5, 2025 at 2:10 AM
Oh yeah, and I'll be at XP Game Summit in Toronto in June. I'm looking forward to meeting a lot of game devs, artists, marketers and gamers. Also looking forward to some 🔥 talks. See you there!
May 28, 2025 at 7:09 PM
I’m working on the build system for my game. This a temple to the war god being built. Still no villager build animations but that’s next. #unrealengine #ue5 #indiedev #indiegame
May 20, 2025 at 1:36 AM
I’m adding more meshes and animations for the farm plots in Wheat and Wrath. There are baby wheat plants, all grown up wheat plants and wilted dying wheat plants. #indiegame #UE #UE5 #unrealengine
May 14, 2025 at 2:30 AM
A sneak peek at the Straw People planting crops in Wheat and Wrath. Follow our studio at @pastimperfect.bsky.social #indiegame #indiedev #UE #UE5 #UnrealEngine #farmcore
May 8, 2025 at 11:54 PM
Who knew farming required so much math??
Also maybe blueprints and math don't mix so well.
#indiedev #unrealengine #UE5 #UE
May 2, 2025 at 7:49 PM
My second attempt at the animated straw man. #indiedev
April 10, 2025 at 4:45 PM
My first attempt at the animated straw man. #indiedev
April 10, 2025 at 4:44 PM
I started working on the Narrative Dialog modals for Wheat and Wrath this week. This is the narrative part of the “narrative strategy” game. #indiedev
April 8, 2025 at 12:59 AM
I’m going against my nature and refocusing my energy on art and design for my game, rather than gameplay. Gameplay is important obviously but I need to get better at marketing. #indiedev
April 8, 2025 at 12:56 AM
Another conceptual direction for Wheat and Wrath. The villagers are scarecrows. #gameart #indiedev
March 28, 2025 at 5:22 PM
Another iteration of the game art. I think this communicates the game concept better in a visual way. What does it say to you?
#indiedev #gameart #gamedev
March 27, 2025 at 2:14 PM
I’m exploring some art styles for my game. This one is a cutesy chibi style. The game will be a light and casual strategy game, so I want the game art style to reflect that. What do you think?
#indiedev #gameart
March 27, 2025 at 1:37 PM
I’ve been working on the combat system for Wheat and Wrath over the past few weeks. I initially built out a side project with just the combat, and now I’ve ported all that code into my main game project.
There’s a lot more to add and to fix but the core systems are really starting to take shape.
March 19, 2025 at 11:58 PM
I'm experimenting a bit with Meshy.ai today, and got these okay pillars out of it - still on a free account though.
March 17, 2025 at 7:59 PM
A little promo flyer I whipped up to bring along to breakout to promote my upcoming video game project. Wheat and Wrath now has a website: wheatandwrath.ca and so does my new game studio Past Imperfect Games: pastimperfect.ca
March 14, 2025 at 2:42 AM
I realized as I posted this that the logic could be cleaned up for Unpausing.
February 5, 2025 at 11:38 PM
Solved an interesting "Unreal Engine game pause logic" problem today.

How to manage multiple pause/unpause requests from player and game logic components?

Solution: Reference Counting for Pause requests. Each pause request is added to a list. The game is only unpaused when Pause List is empty.
February 5, 2025 at 11:34 PM
Some concept branding for Wheat and Wrath.
I got a title screen going and and game over widget with the ability to restart the game. So it's becoming more of an actual game package.
Had to do a minor refactor of my Game Timer code but it's in a much better place today.
February 5, 2025 at 12:45 AM
I did some spreadsheet magic to extract sprint velocities and chart them for my game project. It looks erratic but it actually reflects the time I've spent working on the project. I went hard for about 6 weeks, took a break for several weeks and now I'm back at it. #indiedev #projectmanagement
January 31, 2025 at 9:31 PM
The catch with Child Actors is they are wrappers for your actual child actor. So you have to access your child actor through the Child Actor's "Child Actor" property. 😳
January 31, 2025 at 9:20 PM