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cxreiff
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In a custom render node I encode a "copy_texture_to_buffer" command, and then I pass it to the main world via crossbeam_channel. camera_node.rs and camera_readback.rs in the repo: github.com/cxreiff/bevy...
GitHub - cxreiff/bevy_ratatui_camera: A bevy plugin for rendering your bevy app to the terminal using ratatui.
A bevy plugin for rendering your bevy app to the terminal using ratatui. - cxreiff/bevy_ratatui_camera
github.com
May 13, 2025 at 4:36 PM
I added a "color support" option to the library last release. :) There are 16-color and 256-color modes that will try to find the closest color.
May 11, 2025 at 8:18 PM
This should be available in the next bevy_ratatui_camera crate release.
May 10, 2025 at 11:35 PM
Not too familiar with BBSs but I have run it over ssh and it works fairly well. One idea on my backlog is to try setting it up on a telnet server like an old MUD.
May 1, 2025 at 6:02 PM
github.com/cxreiff/ratt...

It is kept here for now if you're curious, with the caveat: not really set up for public consumption (no docs, README, etc).
April 30, 2025 at 4:21 PM
Thank you! I'm one contributor of a few, took ownership of the repo a month ago. I try to put anything that might be broadly useful from my game into bevy_ratatui or bevy_ratatui_camera.
April 29, 2025 at 4:06 AM
minor typo (missing "game")
April 29, 2025 at 12:26 AM