cullfox
cullvox.dev
cullfox
@cullvox.dev
21 he/him 🦊🏳️‍🌈 fox person & programmer
You’re doing great dude. You can be less happy, but that doesn’t mean I like this one less. I like this one a lot too, just like the previous one
December 1, 2025 at 12:24 AM
November 30, 2025 at 1:03 AM
FOXES!
November 27, 2025 at 11:56 AM
This is cool, I like this
November 27, 2025 at 1:46 AM
Wow for some reason I like him even more. Big boi status is a w
November 25, 2025 at 8:23 PM
I need more of the goat. Is he a goat?
November 25, 2025 at 1:30 PM
This series is great! Can’t wait to read book 3 and now 4!
November 11, 2025 at 3:19 PM
A bomb that makes you hallucinate strawberries and slowly kills you.
November 3, 2025 at 1:55 AM
Strawbomberry
November 2, 2025 at 11:02 PM
Atom bomb
October 30, 2025 at 2:00 AM
You got this.
October 24, 2025 at 8:52 PM
That looks awesome!
October 5, 2025 at 3:04 AM
I got my job to get us a couple of these and an X1C, they have been really great. The AMS is nice, but wasteful. Used the X1C to make a fursuit head base, which now sits at my desk, waiting and staring at me to finish it.
August 11, 2025 at 7:58 AM
I’ve always wondered how these epaper displays worked in stores. I’ve only used some bigger ones.
August 9, 2025 at 5:56 AM
Go off, go crazy!
August 5, 2025 at 2:37 AM
If there’s anything nice to have shoved down my throat it’s talking about data driven renderers lmao
August 1, 2025 at 3:05 PM
Oh and also I’ve been working on this on and off for two years now lol, it’s gone through many many iterations. I’ve always wanted to make a renderer/engine. It’s my first one that’s kinda working haha
August 1, 2025 at 2:54 PM
It barely works, the renderer I guess works, I’ve been working on getting models loaded and things now. That’s my actual issue. I’ve always wanted it to be more data driven, thought it would be fun!
August 1, 2025 at 2:52 PM
I do see the power of having all that happen in files, allowing me to change some stuff that would be useful down the road.
August 1, 2025 at 2:06 AM
All of it happens without my input and mostly works but pretty messy.
August 1, 2025 at 2:05 AM
I have all my SPIR-V shader reflection happen at runtime so I could pass vertex input state, descriptor set state and push constant state. The shaders have all their uniforms compared if present to ensure that they contained the same data. That way I didn’t have to modify and shader data.
August 1, 2025 at 2:04 AM
I’m hopeful that there’s easier and better ways with the tools you’ve shown me 😁
August 1, 2025 at 12:56 AM