Christopher White
crwrpgdesign.bsky.social
Christopher White
@crwrpgdesign.bsky.social
3D designer
TTRPG player
VTT user
Guitar player
Tech geek
A couple class-B variants Based on Thomas M Price starport article from White Dwarf (1983) I think. Also making some additional assets (parkbay in particular). Started the model of the parkbay and got them into Fantasy Grounds here:
June 22, 2025 at 3:20 PM
Still touching it up here and there but here's a larger starport. PC was working pretty hard on this one. Mostly starport models and ships from my fantasy grounds modules.
#travellerrpg #cepheusengine #fantasygrounds
May 14, 2025 at 2:42 AM
Same model of the merc cruiser with different textures and render style. #travellerrpg #cepheusengine
May 4, 2025 at 2:03 PM
Figured it was past time for me to do the outside of a merc cruiser. Of course, I had to do a black-and-white from the same perspective of the illustration that always pops in my head when I think Broadsword. So this ones inspired by William H. Keith. #travellerrpg #cepheusengine
May 2, 2025 at 5:58 PM
Classic Traveller style starport scene
#travellerrpg #cepheusengine #fantasygrounds
April 26, 2025 at 8:09 PM
Another classic style black-and-white traveller render. Applied the same material and rendering technique to a new scene. Battlemaps and deckplans and more here if your an FGU user: forge.fantasygrounds.com/crafter/66/v...
#travellerrpg #fantasygrounds #cepheusengine #vtt #vttrpg
April 20, 2025 at 4:47 PM
Inspired by @gameinthebrain.bsky.social crosshatch rendering, I decided to try to see if I could render something close to the classic traveller black-and-white's I love so much. Here's my first attempt. I think its getting close.
April 19, 2025 at 3:10 PM
Just posted my starpad battlemap for fantasy grounds on the forge. Standard top-down battle map and/or switch to 2.5D and walk through it. 2.5D,LOS,lighting and animation. #fantasygrounds #travelelrrpg #cepheusengine #vtt #vttrpg
forge.fantasygrounds.com/shop/items/2...
March 30, 2025 at 12:43 PM
Added some assets to "CRW Deckplan Assets" as I work through updating my starpad. #fantasygrounds #cepheusengine #vtt #vttrpg
March 17, 2025 at 1:01 PM
Imported my old 10k ton buffered planetoid ship into blender. Time to update the deckplan and add some 2.5d and new assets. :-) Maybe make a non-asteroid version too. Here's an X-ray view of the initial import.
#travellerrpg #fantasygrounds #cepheusengine #vtt #vttprg
February 20, 2025 at 2:01 AM
Lab ship is on the forge now if you want to load it up and check it out. I consider it beta (not complete) yet. Will add to it as I get time. AND... its free. #vtt #vttrpg #travellerrpg #cepheusengine #fantasygrounds

forge.fantasygrounds.com/shop/items/2...
February 4, 2025 at 11:39 PM
Type-L Labship variant almost done. So the Calypso variant from DeathStation and the standard Type-L pretty much done. Just some LOS testing, adding text and shoring up some corners. Completely mapped in Fantasy Grounds. #vtt #vttrpg #travellerrpg #fantasygrounds
January 30, 2025 at 10:51 PM
Started a Lab Ship since I haven't done that one yet. Still working on the 3d model some and the deckplan needs a few things yet.
#fantasygrounds #travellerrpg #vtt #vttrpg #cepheusengine
January 25, 2025 at 12:24 PM
Now that 2.5D functionality is starting to settle in on Fantasy Grounds, its time to start making deckplans 2.5D. :-) I've started adding to existing deckplans to give me an idea what I can add besides walls and doors. #fantasygrounds #travellerrpg #vtt #cepheusengine #vttrpg
January 21, 2025 at 3:57 PM
Looking into updating the subsector templates in CRW Hexmapping. I can now make planets objects and the new text objects are a game changer for mapping. Maybe some blank tamplates so you can add your own text. Like this in white area.
#fantasygrounds #travellerrpg #cepheusengine #vtt #vttrpg
January 17, 2025 at 8:21 PM
Preparing for some tabletop face-to-face 5e. I think I’ll use fgu for maps(of course) and some dummy accounts just to track hit points and initiative. And I’ll have the adventure sourcebook and npc’s at my fingertips. 🙂
January 12, 2025 at 10:23 PM
Added a few assets to it.
January 3, 2025 at 5:05 PM
Learning geometry nodes with my morning coffee. Rendering some more buildings individually so I can randomly generate starports. Not sure how useful it will be yet. maybe I should make a sci/fi building generator too.
December 23, 2024 at 3:44 PM
Here’s my sci fi shelfie. It’s mostly traveller. :-)
December 15, 2024 at 6:09 AM
Getting back to tokens and rendering some front views. I did top-down versions of my tokens mostly. so they all need a little work for a side view render. Also adding animation as I can. Video link coming soon. youtube is taking forever to process this morning. Happy gaming! :-)
November 24, 2024 at 5:40 PM
Wow. Impressive. I don't have nearly that much. :-)
November 21, 2024 at 4:28 PM
Got a little more time with the FGU test channel. I'm going for a 2001 vibe for the corridor and seeing how the new objects will work with hex maps. 3d(ish) hex maps. love it.
November 17, 2024 at 4:54 PM
Just re-did my animated fantasy grounds decal. Lets see if bluesky does animated gifs.... (even though FGU uses webm)
July 2, 2024 at 9:54 PM