CommSketch
commsketchguy.bsky.social
CommSketch
@commsketchguy.bsky.social
A 🤓🇺🇸♂️ who commissions artists. || Late 20s || occasionally NSFW

Discord: commsketchguy
https://vgen.co/CommSketchGuy
https://ko-fi.com/commsketchguy
Personally, I would prefer the second style for a comic. Clarity is something I appreciate when I'm reading anything, and I think the second panel just takes a half-second less for me to process what is what. The bottles on the shelf look a little wonky, but I immediately recognize that they exist.
November 27, 2025 at 2:05 PM
Absolutely adorable, I can't help but love this critter.
November 25, 2025 at 2:21 PM
I've seen the game a couple times browsing Steam and wow, that premise always gets me. Also, that name is an S+ tier pun.
November 12, 2025 at 11:57 PM
I absolutely love that first animation. More rabbit characters need to mimic periscoping.
November 12, 2025 at 2:33 PM
For me it's just Alan Wake 2. That game didn't make me feel dread or terror, but the horror aesthetic did put me on-edge enough to get blinded by the audacious set pieces. The gameplay did enough to push and pull me around without being clumsy or unintuitive.
November 1, 2025 at 3:58 PM
Thanks for taking on this comm! These two characters are from Everhood 2, a quirky rhythm RPG that released earlier this year. That game has a lot of wonderful weirdos to love, but Fuego (the tiger) grabbed my attention and never let go. I'm ecstatic that the final piece looks so good!
October 28, 2025 at 4:27 PM
I absolutely love these Toru Nakayama inspired pieces. His character designs continue to stick out in my mind and I think you did a wonderful job emulating that style.
October 26, 2025 at 8:06 PM
I would love to see the Fabraz team tackle Earthworm Jim. Despite how energetic and encouraging Slime-san's overall tone is, there are some intentionally gross presentation details that give it an offbeat charm. Tackling an EJ game would be a great excuse for more of that + revisiting 2D platformers
October 22, 2025 at 8:03 PM