Looking forward to juicing and adding movement to some actions.
#gamedev #indiegame #showmesunday
Looking forward to juicing and adding movement to some actions.
#gamedev #indiegame #showmesunday
Started with 1 ray cast, switched to triple whiskers, finally drew shapes for the detection ranges. Kinda fun.
#screenshotsaturday #gamedev #indiedev
Started with 1 ray cast, switched to triple whiskers, finally drew shapes for the detection ranges. Kinda fun.
#screenshotsaturday #gamedev #indiedev
At minimum, it's a good mental exercise to really reflect on what you're doing.
#GameDev #IndieDev
So I cut in recent stuff to compare. I still haven't shipped anything 😆. Time is a ⚫
#screenshotsaturday #GameDev #SoloDev
So I cut in recent stuff to compare. I still haven't shipped anything 😆. Time is a ⚫
#screenshotsaturday #GameDev #SoloDev
Even the very basic effects give me the juice to keep going.
(I work on actual enemy behavior soon)
#GameDev #IndieGame #Defold #SoloDev
Even the very basic effects give me the juice to keep going.
(I work on actual enemy behavior soon)
#GameDev #IndieGame #Defold #SoloDev
#Defold does not have a baked in FSM.
So I wrote one to handle transitions off anim/physics callbacks.
I've split animations to allow functionality like activating a collider mid swing.
#gamedev #indiedev
As for #Defold I'm working on marrying a player controller with a physics + animation state machine. Looking forward to sharing that next week.
#gamedev #indiedev
As for #Defold I'm working on marrying a player controller with a physics + animation state machine. Looking forward to sharing that next week.
#gamedev #indiedev
Got back my first concept piece.
#ScreenshotSaturday #gamedev #indiedev
Got back my first concept piece.
#ScreenshotSaturday #gamedev #indiedev
We have room to improve. #GameDev #screenshotsaturday
We have room to improve. #GameDev #screenshotsaturday
Started my port to #Defold. Bundled under 3 mb and hosted on GH Pages. Really impressed. Easy.
#GameDev
Started my port to #Defold. Bundled under 3 mb and hosted on GH Pages. Really impressed. Easy.
#GameDev
Little different #ScreenshotSaturday but I wrote a tool that takes a list of image files and builds them into one atlas image file with a consistent tile size.
Ready to animate in game!
#GameDev #Defold
Little different #ScreenshotSaturday but I wrote a tool that takes a list of image files and builds them into one atlas image file with a consistent tile size.
Ready to animate in game!
#GameDev #Defold
With a factory and strategy pattern, you can design any kind of ability effect you want. To extend it, all you have to do is add an enum and a new file.
With a factory and strategy pattern, you can design any kind of ability effect you want. To extend it, all you have to do is add an enum and a new file.
I've ripped out the core and replaced it with something more traditional and ideally fun.
Its a system where you use abilities based on colors. Like link cooking I want the player to discover abilities.
#ScreenshotSaturday #GameDev
I've ripped out the core and replaced it with something more traditional and ideally fun.
Its a system where you use abilities based on colors. Like link cooking I want the player to discover abilities.
#ScreenshotSaturday #GameDev
Instead of raw RGB values, we've got color orbs.
Basic strategy ok n how you set your attack and block slots.
Instead of raw RGB values, we've got color orbs.
Basic strategy ok n how you set your attack and block slots.
Don't think this will become a game but I'll do a bit more.
Gonna borrow some from the Defect in STS.
Don't think this will become a game but I'll do a bit more.
Gonna borrow some from the Defect in STS.