colin_greens
colingreens.dev
colin_greens
@colingreens.dev
🏕️ Outdoors |🐈Cats | 👨‍💻 Engineer | 🎮 Game developer | 🌱 Backyard Agronomist | 🚴‍♂️ Cycling
Think this makes v1 of the player's move set.

Looking forward to juicing and adding movement to some actions.

#gamedev #indiegame #showmesunday
November 30, 2025 at 5:50 PM
Working through a 'Vision Component' with line of sight, field of view and a 'proximity' detection.

Started with 1 ray cast, switched to triple whiskers, finally drew shapes for the detection ranges. Kinda fun.

#screenshotsaturday #gamedev #indiedev
November 29, 2025 at 6:14 PM
First time working with an animator. Making flow charts has really cleared up some of the communication. I would've saved a bit of money and time doing this from the start.

At minimum, it's a good mental exercise to really reflect on what you're doing.

#GameDev #IndieDev
November 27, 2025 at 8:12 PM
I uploaded clips to storage and saw 5 years ago (legit almost to the day) I had clips from my phone (!) of my first character design with super floaty jumps in Unity.

So I cut in recent stuff to compare. I still haven't shipped anything 😆. Time is a ⚫

#screenshotsaturday #GameDev #SoloDev
November 22, 2025 at 9:21 PM
Going from vanilla animations to incremental bits of juice adds SO MUCH FEEL. Even this early in development.

Even the very basic effects give me the juice to keep going.

(I work on actual enemy behavior soon)

#GameDev #IndieGame #Defold #SoloDev
November 20, 2025 at 6:49 PM
Started messing around with a combo attack 🤫 Thought this was neat.

Slowed it down to show the 'combo' hit window. A keen eye can even see some sneaky input buffering even.

Again, made easy with a flexible state machine.

#gamedev #Defold #indiedev
November 19, 2025 at 4:08 AM
I enjoy code first state machines. The Godot and Unity UI ones end up being too fiddly.

#Defold does not have a baked in FSM.

So I wrote one to handle transitions off anim/physics callbacks.

I've split animations to allow functionality like activating a collider mid swing.

#gamedev #indiedev
November 16, 2025 at 11:16 PM
More concept work for #screenshotsaturday

As for #Defold I'm working on marrying a player controller with a physics + animation state machine. Looking forward to sharing that next week.

#gamedev #indiedev
November 15, 2025 at 11:16 PM
Unplugging in 3 minutes so #screenshotsaturday is here

#gamedev #indiedev #solodev
November 7, 2025 at 10:31 PM
Continued the search for a playable character. My "Speak softly and carry a big stick" concept.

#IndieDev #GameDev
November 6, 2025 at 10:37 PM
2 weeks sick and another week to catch up in real life has slowed me way down.

Got back my first concept piece.

#ScreenshotSaturday #gamedev #indiedev
November 2, 2025 at 1:34 AM
My first attempt at creating a character controller in #Defold

We have room to improve. #GameDev #screenshotsaturday
October 12, 2025 at 5:06 AM
Cycling through the anims from oboropixel.itch.io
October 9, 2025 at 10:09 PM
Added to my 'SpriteSheetCombiner' tool by also generating the .tilesource file with animations

#GameDev #Defold
October 9, 2025 at 8:43 PM
Moar funner #screenshotsaturday

Started my port to #Defold. Bundled under 3 mb and hosted on GH Pages. Really impressed. Easy.

#GameDev
October 6, 2025 at 2:02 AM
Ever purchased art assets but they were different sizes and difficult to work with?

Little different #ScreenshotSaturday but I wrote a tool that takes a list of image files and builds them into one atlas image file with a consistent tile size.

Ready to animate in game!

#GameDev #Defold
October 5, 2025 at 10:21 PM
Stacking effects are a common but sneaky game mechanic. Not wanting to write a 3,000-line switch statement, I went to the whiteboard.

​With a factory and strategy pattern, you can design any kind of ability effect you want. To extend it, all you have to do is add an enum and a new file.
September 30, 2025 at 1:14 AM
Sunday special putting the new bits together. Improved UI will be the goal this week.
September 29, 2025 at 1:41 AM
This week's update is visually difficult.

I've ripped out the core and replaced it with something more traditional and ideally fun.

Its a system where you use abilities based on colors. Like link cooking I want the player to discover abilities.

#ScreenshotSaturday #GameDev
September 28, 2025 at 1:54 AM
Prototype updates from last week.

Core game loop is pretty much here. Need to add the health UI orbs.

Then it's ready for people to play.

It was built to be resource based from the start so generating new enemies is a matter of adding files.

#GameDev #GoDot
September 21, 2025 at 9:21 PM
I spent the weekend prototyping a color combat puzzle(?) idea

Mechanic being:

The player has a heavy and quick shot plus a swappable active color. R, G or B.

The enemy has a target color to hit for defeat.

The active color is added and the other two are partially subtracted.

#GameDev
September 14, 2025 at 11:28 PM
The great garden gaslighting has begun. We convince ourselves this year will be different.

Then May hits

We've lost half the labels. Wondered why we started 32 hot peppers we would never eat.

After unloading yet another tray of starts from the plant store with no space to plant lol.

#gardening
March 2, 2025 at 4:33 PM
Reposted by colin_greens
ANYWAY, did you know there's an extension you can put on Chrome that will connect with your local library system and when you go look at a book, say on AMZ, it will tell you if that book exists in the library system and if it's available?

It's literally called Library Extension.
February 28, 2025 at 5:18 PM
Just got my first commissioned asset for this little isometric game.

Guys I am EXCITED to show off the great work from my guy Vlad later.
February 28, 2025 at 10:37 PM
I loved how the levels in Bastion would build around the player.

Trying to replicate the effect. Isometric does weird things to the brain lol.

#gamedev
February 28, 2025 at 6:33 AM