Tell me you ha e a captive audience of 500 freshers in your intro class for the next 20 years and here’s your contract.
Tell me you ha e a captive audience of 500 freshers in your intro class for the next 20 years and here’s your contract.
- Understanding audiovisual rewards (juicy feedback / reward cues) across games and gambling
- Understanding audiovisual rewards (juicy feedback / reward cues) across games and gambling
- Automatic novelty/diversity testing of game and other content
- Dynamic difficulty balancing using learning progress, empowerment, or similar formalisms
- Trialling Vision Language Models for automatic game level testing
- Automatic novelty/diversity testing of game and other content
- Dynamic difficulty balancing using learning progress, empowerment, or similar formalisms
- Trialling Vision Language Models for automatic game level testing
- designing for curiosity
- using procedural content generation for systematic stimulus variation in meta-studies or psychological optimisation
2/2
- designing for curiosity
- using procedural content generation for systematic stimulus variation in meta-studies or psychological optimisation
2/2
- studying behaviour & wellbeing effects in games and gambling with digital data donations
- computational modelling of competence, curiosity, and uncertainty-related motivation in games and gambling
1/2
- studying behaviour & wellbeing effects in games and gambling with digital data donations
- computational modelling of competence, curiosity, and uncertainty-related motivation in games and gambling
1/2