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codecks.bsky.social
Codecks
@codecks.bsky.social
A project management tool made by and for #gamedev teams.
https://www.codecks.io/
Reposted by Codecks
@riad.de, our MD, wrote for @pocketgamerbiz.bsky.social on the difficulties of making your game stand out in today's industry, and why the future success of game studios isn't just creative; it's operational. Have a read here: www.pocketgamer.biz/why-the-futu... #gamedev #gamestudios #indiedev
Why the future of game studio success is operational, not just creative
'When everyone has access to the same powerful tools, the same distribution channels, and the same marketing megaphones, how do you stand out?
www.pocketgamer.biz
July 1, 2025 at 4:08 PM
@riad.de, our MD, wrote for @pocketgamerbiz.bsky.social on the difficulties of making your game stand out in today's industry, and why the future success of game studios isn't just creative; it's operational. Have a read here: www.pocketgamer.biz/why-the-futu... #gamedev #gamestudios #indiedev
Why the future of game studio success is operational, not just creative
'When everyone has access to the same powerful tools, the same distribution channels, and the same marketing megaphones, how do you stand out?
www.pocketgamer.biz
July 1, 2025 at 4:08 PM
Reposted by Codecks
Are you going to #gamescom? Or #devcom? Or any other conferences happening this year? Going to these events can be intimidating, particularly at the start. That's why we wrote a guide on how to make the most out of a #game conference! Have a look: www.codecks.io/blog/game-co... #gamedev #gaming
Going to a Game Conference Like a Pro: 22 Tips You Might Not Know — Codecks
How to make the most out of your visit, from prep to visit to follow-up.
www.codecks.io
June 25, 2025 at 10:42 AM
Reposted by Codecks
A fast-paced, top-down Survivors-style roguelite where you build your own abilities through programming? How could we not love this?? Check out Net.Attack() now! We're proud to say this is yet another game powered by Codecks! store.steampowered.com/app/3047370/... #gamedev #roguelite #indiedev
June 25, 2025 at 2:16 PM
A fast-paced, top-down Survivors-style roguelite where you build your own abilities through programming? How could we not love this?? Check out Net.Attack() now! We're proud to say this is yet another game powered by Codecks! store.steampowered.com/app/3047370/... #gamedev #roguelite #indiedev
June 25, 2025 at 2:16 PM
Are you going to #gamescom? Or #devcom? Or any other conferences happening this year? Going to these events can be intimidating, particularly at the start. That's why we wrote a guide on how to make the most out of a #game conference! Have a look: www.codecks.io/blog/game-co... #gamedev #gaming
Going to a Game Conference Like a Pro: 22 Tips You Might Not Know — Codecks
How to make the most out of your visit, from prep to visit to follow-up.
www.codecks.io
June 25, 2025 at 10:42 AM
Reposted by Codecks
How does #scrum fit into #gamedev? What's the difference between "Doing Scrum" and "Scrum-inspired"? In our latest blog post, our co-founder and MD @riad.de explains this and more, going into the different aspects of Scrum and how they apply to game dev. Have a read: www.codecks.io/blog/a-scrum...
A Scrum Guide for Game Devs: The Contract That Can Save Your Sanity — Codecks
Learn how Scrum can help game dev teams reduce chaos and deliver better results. This guide breaks down key practices, and how Codecks fits in.
www.codecks.io
June 20, 2025 at 10:07 AM
How does #scrum fit into #gamedev? What's the difference between "Doing Scrum" and "Scrum-inspired"? In our latest blog post, our co-founder and MD @riad.de explains this and more, going into the different aspects of Scrum and how they apply to game dev. Have a read: www.codecks.io/blog/a-scrum...
A Scrum Guide for Game Devs: The Contract That Can Save Your Sanity — Codecks
Learn how Scrum can help game dev teams reduce chaos and deliver better results. This guide breaks down key practices, and how Codecks fits in.
www.codecks.io
June 20, 2025 at 10:07 AM
Reposted by Codecks
@riad.de, our co-founder and MD, joined the latest Indie Game Movement podcast to talk about why traditional tools fall short for game dev workflows, practices to best manage your #gamedev team, his love for Street Fighter II, and more. Have a listen: www.rengenmarketing.com/podcast/game...
Building Games and Community with Purpose with Riad Djemili - Ep 406 Shownotes - RenGen Marketing
Listen or Download the whole episode here! Click here to listen on your preferred channel! Episode Name: Building Games and Community with Purpose Episode Description: Indie devs often wear too many h...
www.rengenmarketing.com
June 19, 2025 at 11:54 AM
@riad.de, our co-founder and MD, joined the latest Indie Game Movement podcast to talk about why traditional tools fall short for game dev workflows, practices to best manage your #gamedev team, his love for Street Fighter II, and more. Have a listen: www.rengenmarketing.com/podcast/game...
Building Games and Community with Purpose with Riad Djemili - Ep 406 Shownotes - RenGen Marketing
Listen or Download the whole episode here! Click here to listen on your preferred channel! Episode Name: Building Games and Community with Purpose Episode Description: Indie devs often wear too many h...
www.rengenmarketing.com
June 19, 2025 at 11:54 AM
And along with our article posted yesterday about what agile really means and what makes a #gamedev team an agile one, we also have one about how to properly plan and execute a game development sprint! Have a read: www.codecks.io/blog/a-step-... #agile #projectmanagement #gaming
In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming
Rethinking Agile in Game Development — Codecks
Agile is more than just stand-ups and sprints. This article unpacks what it really means to be agile as a game dev team, beyond the buzzwords.
www.codecks.io
June 17, 2025 at 3:03 PM
Reposted by Codecks
In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming
Rethinking Agile in Game Development — Codecks
Agile is more than just stand-ups and sprints. This article unpacks what it really means to be agile as a game dev team, beyond the buzzwords.
www.codecks.io
June 16, 2025 at 11:29 AM
Reposted by Codecks
Discount Alert! 🚨
For our upcoming FREE content update, we setup a special discount. 💸
Get a copy of Mother Machine today!
We also have a bundle with the Game + All paid DLCs for a special price.
https://loom.ly/7uu8Mb8
June 16, 2025 at 4:04 PM
In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming
Rethinking Agile in Game Development — Codecks
Agile is more than just stand-ups and sprints. This article unpacks what it really means to be agile as a game dev team, beyond the buzzwords.
www.codecks.io
June 16, 2025 at 11:29 AM
Reposted by Codecks
Making a game often means collaborating across departments and timezones, which can make communication a bit tricky. We've been there, which is why we wrote a blog post all about how to build better collaboration in #gamedev teams! Check it out: www.codecks.io/blog/2025/ho... #gaming #gameproduction
How to Build Better Collaboration in Game Development Teams — Codecks
Tips and best practices to improve collaboration on your game development team.
www.codecks.io
June 13, 2025 at 7:57 AM
Making a game often means collaborating across departments and timezones, which can make communication a bit tricky. We've been there, which is why we wrote a blog post all about how to build better collaboration in #gamedev teams! Check it out: www.codecks.io/blog/2025/ho... #gaming #gameproduction
How to Build Better Collaboration in Game Development Teams — Codecks
Tips and best practices to improve collaboration on your game development team.
www.codecks.io
June 13, 2025 at 7:57 AM
WOHOO!! Amazing news!! Congratulations to the team behind #EyesofHellfire, a game we're proud to say is powered by Codecks! Looking forward to the early access, and you can wishlist the game here: store.steampowered.com/app/1724030/... #indiedev #gamedev #blumhouse #gaming
ARGHHHHHHH! JUST ANNOUNCED AT #PCgamingshow 🔥 We are thrilled to reveal that #EyesofHellfire will be published by BLUMHOUSE GAMES!

It has been such a great journey with them so far, and we’re stoked to bring our gothic horror game to EARLY ACCESS this AUGUST!
June 12, 2025 at 12:30 PM
Reposted by Codecks
@riad.de, our co-founder and MD, sat with @pocketgamerbiz.bsky.social to talk about the challenges of #gamedev in 2025, the vision behind Codecks (including our plan for this year and beyond), and share some advice for new studios. Have a read: www.pocketgamer.biz/how-codecks-... #gaming #gamemaker
How Codecks is building a games-focused project management tool teams actually want to use
www.pocketgamer.biz
June 10, 2025 at 1:53 PM
Reposted by Codecks
I think it's no secret I love @codecks.bsky.social as a task management tool. Well, here's their roadmap for 2025. There's a lot of exciting stuff in there: youtu.be/slL3qHHoQ9c?...
Webinar: The Codecks 2025 Roadmap
YouTube video by Codecks
youtu.be
June 9, 2025 at 8:18 PM
Reposted by Codecks
Having used JIRA, Clickup, and Github in the past for project managment tools, it's always been a slog.

We adopted codecks as our project management tool and everything fell into place for our studio.

Looking forward to what they do next!
June 10, 2025 at 2:09 PM
Reposted by Codecks
In the Match Tree Demo we released yesterday, you can send feedback directly via @codecks.bsky.social
This morning I went through more than 100 new entries and even as they are anonymous I know who send this. I nearly spilled my coffee.

store.steampowered.com/app/3010870/...
June 9, 2025 at 9:52 AM
Reposted by Codecks
If you still haven't checked out our new game Mother Machine, you should do it!

We will make a *big update* soon and it will be FREE for all players. Make sure to get a copy or Wishlist: https://loom.ly/zZSNIDk

#indiegame #platformer
June 10, 2025 at 4:06 PM
Thank you, Annie!! We can't wait to show what we've been working on, too!! #gamedev #indiedev
Having used JIRA, Clickup, and Github in the past for project managment tools, it's always been a slog.

We adopted codecks as our project management tool and everything fell into place for our studio.

Looking forward to what they do next!
June 10, 2025 at 2:19 PM
@riad.de, our co-founder and MD, sat with @pocketgamerbiz.bsky.social to talk about the challenges of #gamedev in 2025, the vision behind Codecks (including our plan for this year and beyond), and share some advice for new studios. Have a read: www.pocketgamer.biz/how-codecks-... #gaming #gamemaker
How Codecks is building a games-focused project management tool teams actually want to use
www.pocketgamer.biz
June 10, 2025 at 1:53 PM
Thank you! Some of those exciting things will be coming sooner than later, too...

Also: Ciro's behind the excellent Codecks Scene Notes, an integration that brings Codecks cards directly into the Unity editor. Check it out here: assetstore.unity.com/packages/too... #gamedev #codecks
I think it's no secret I love @codecks.bsky.social as a task management tool. Well, here's their roadmap for 2025. There's a lot of exciting stuff in there: youtu.be/slL3qHHoQ9c?...
Webinar: The Codecks 2025 Roadmap
YouTube video by Codecks
youtu.be
June 10, 2025 at 8:13 AM