John - Cloverboy☘️🐞
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cloverboygames.com
John - Cloverboy☘️🐞
@cloverboygames.com
🐞 Technical Director in the Games and Film industry.

🐞 Developing a Merchant Simulator based in the First Crusade.

🐞 Follow for gamedev discussion and progress!
Do you remove the item during the drag and drop from the inventory? Or do you have a "hand" slot that you temporarily move it into? Or just keep it in place and hide it temporarily.

I'm currently doing the latter option and I'm experiencing some limitations.
November 7, 2025 at 3:15 AM
Hey! I'm working on something very similar. Are you planning on drag and drop?
November 6, 2025 at 9:28 AM
For context, this is the target structure that I'm set dressing for. The Northern Keep, accessed from the inner bailey.
March 12, 2025 at 1:30 PM
Thanks! Once I dress the scene then we can critique the layout design for what it is.
March 11, 2025 at 3:29 AM
I'm already redesigning this. Design is an iterative process!
February 13, 2025 at 11:38 PM
Sorry to report, grouping has no effect. But if you select the objects, go to Modelling->Misc->Pivot Actor, it parents the objects to an actor and then the scaling will work!
February 13, 2025 at 11:37 PM
KING!! THIS IS AMAZING!!
February 13, 2025 at 11:32 PM
Would be amazing to save them as Packed Level Actors.
February 13, 2025 at 11:29 PM
This is a group that I'm scaling!
February 13, 2025 at 11:28 PM
I just tried it out in first person, I think the spiraling motion even on wider stairs is nauseating and moving vertically for some reason doesn't feel like "sneaking." I think the fixed angle prototype is my favourite.
February 7, 2025 at 10:34 AM
I'll definitely do this as a last resort.
February 6, 2025 at 1:53 PM
I posted something similar as prototype B. I'd love to hear your thoughts on which you prefer!
February 6, 2025 at 1:52 PM