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#VEX #Houdini #procedural
#VEX #Houdini #procedural
Needed to select all the geo without UVs. Almost reached for VEX... then realised I could do it with just TWO nodes. This is your reminder: the 'best' solution isn't always the most complex one.
#Houdini #ProceduralModeling #3d
Needed to select all the geo without UVs. Almost reached for VEX... then realised I could do it with just TWO nodes. This is your reminder: the 'best' solution isn't always the most complex one.
#Houdini #ProceduralModeling #3d
#3d #wip #lookdev
#3d #wip #lookdev
#houdini #vex #environment #3d #procedural
#houdini #vex #environment #3d #procedural
If you want to switch automatically based on what is input into a switch node, you can use something as simple as this expression - npoints(0)==0 - basically, this will switch to input 1 if the input 0 has no points.
If you want to switch automatically based on what is input into a switch node, you can use something as simple as this expression - npoints(0)==0 - basically, this will switch to input 1 if the input 0 has no points.
#houdini #dev #environment #wip #vex
#houdini #dev #environment #wip #vex
You do need a PHD to use the Layer RGBA node in Arnold. 😅
You do need a PHD to use the Layer RGBA node in Arnold. 😅
Turns out a simple VEX snippet does the trick. It is a base-conversion from decimal to base-26. Not sure if it's the most efficient way, but hey, it works! 😅
#houdini #vex
#3d #texturing #wip #MadeWithSubstance
#3d #texturing #wip #MadeWithSubstance
#houdini #environmentart #wip
#houdini #environmentart #wip