I have this whole platform adventure game prototype level as a playable build that takes around ten minutes to explore.
#UnrealEngine #gamedev #leveldesign
I have this whole platform adventure game prototype level as a playable build that takes around ten minutes to explore.
#UnrealEngine #gamedev #leveldesign
Start area representing about 1/10th of the planned #leveldesign for a puzzle platformer prototype. Already packed with level opening backtracking and tons of secret potential.
#UnrealEngine #gamedev
Start area representing about 1/10th of the planned #leveldesign for a puzzle platformer prototype. Already packed with level opening backtracking and tons of secret potential.
#UnrealEngine #gamedev
#UnrealEngine #gamedev #leveldesign #blocktober
#UnrealEngine #gamedev #leveldesign #blocktober
#UnrealEngine #gamedev #leveldesign
#UnrealEngine #gamedev #leveldesign
The bricks are modular and clean. They'll be all roughed up and in variants later.
#gamedev
The bricks are modular and clean. They'll be all roughed up and in variants later.
#gamedev
#gamedev
#gamedev
Blocking out the basics; movement, attack, enemy spawning and hud. Planning visual inspiration Blaster Master and Contra (NES), meaty and biomechanical but we'll see what I end up with.
Blocking out the basics; movement, attack, enemy spawning and hud. Planning visual inspiration Blaster Master and Contra (NES), meaty and biomechanical but we'll see what I end up with.
In 2016 I had my last match on late notice to replace a friend.
We destroyed our foes in front of 1400 people.
In 2016 I had my last match on late notice to replace a friend.
We destroyed our foes in front of 1400 people.