Chris Holden
chrisholden.bsky.social
Chris Holden
@chrisholden.bsky.social
Reposted by Chris Holden
Today is 26th anniversary of Quake 2: Extremities (signed by the id devs at the time). Zaero was also released in November, but I don't know the release date. My first two game boxes in stores. #quake #gamedev
November 26, 2024 at 5:46 PM
It's #ScreenshotSaturday! Here's an initial blockout and an early modular detail pass to see what pieces I need.
I have this whole platform adventure game prototype level as a playable build that takes around ten minutes to explore.
#UnrealEngine #gamedev #leveldesign
November 15, 2025 at 6:08 PM
November 11, 2002 Goblin Commander was released for PS2, GameCube and Xbox. #gamedev
November 11, 2025 at 3:57 PM
Good morning #ScreenshotSaturday!

Start area representing about 1/10th of the planned #leveldesign for a puzzle platformer prototype. Already packed with level opening backtracking and tons of secret potential.

#UnrealEngine #gamedev
November 1, 2025 at 3:20 PM
Out here at a #Halloween party.
October 31, 2025 at 2:59 AM
Yo #ScreenshotSaturday. Here's ten area idea blockouts for a puzzle platformer. Had a lot of fun putting these together.
#UnrealEngine #gamedev #leveldesign #blocktober
October 25, 2025 at 5:23 PM
Quake Brutalist Jam 3 warm-ups.
#leveldesign #Blocktober #gamedev
October 22, 2025 at 2:56 PM
Reposted by Chris Holden
I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
October 20, 2025 at 6:39 AM
Happy #ScreenshotSaturday. More super clean bricks based on the previous ambience blockout posted last week
#UnrealEngine #gamedev #leveldesign
October 18, 2025 at 2:21 PM
Hey, more brick blockouts! #UnrealEngine5 #gamedev #leveldesign
October 15, 2025 at 6:36 PM
October 11, 2025 at 3:23 PM
Ambience blockout 2 #UnrealEngine
#gamedev
October 8, 2025 at 5:24 PM
Doing some ambience blockouts.
#gamedev #leveldesign
October 6, 2025 at 7:20 PM
Reposted by Chris Holden
big gothic castle in quake from last year. didn't make it for any other reason than I was using it to make new textures and enjoying myself.
October 3, 2025 at 8:19 PM
Anyone have any good examples of an edge enhance material in #UnrealEngine ? I'm happy with the stylized look so far, just needs something more.
The bricks are modular and clean. They'll be all roughed up and in variants later.
#gamedev
October 3, 2025 at 5:53 PM
I have an idea for a spooky stylized project for Halloween season. Just figuring things out now. #gamedev
October 1, 2025 at 7:56 PM
Last week was the 17th anniversary of Warhammer Online. Still love the work I got to do on this project.
www.artstation.com/artwork/4vea2
Warhammer Online, Chris Holden
Originally brought on as a World Artist, I made many of the buildings and props throughout the game with a majority in the Empire set. Due to my background Level Design and expertise in gameplay &...
www.artstation.com
September 23, 2025 at 4:48 PM
Reposted by Chris Holden
misc screenshots from various texture tests and experiments in Quake
September 17, 2025 at 9:53 PM
Quake Speed mapping Jam - Starts with a Bang has been released. Blow things up in this eight map pack! #leveldesign www.slipseer.com/index.php?re...
Jam - SM231 - Starts with a Bang
This jam is about getting an explosive weapon into the player's hands near the beginning of the map. Intended to be a 72-hour jam, maps were completed in a notably larger window -- in Quake Mapping Di...
www.slipseer.com
September 18, 2025 at 3:11 PM
Happy 23rd anniversary yo GORE which is another game I worked with @jonjones.bsky.social on. #gamedev
June 5, 2025 at 4:21 PM
Why did they kill me in Project Warlock 2? Haven't I been through enough?! :D #GRAVEN
May 31, 2025 at 8:42 PM
Hey, it's the 18th anniversary of the Dungeon Runners release. I worked with @jonjones.bsky.social on this one and made a few dozen weapons.
#gamedev
May 24, 2025 at 2:47 PM
Happy one year anniversary to Phantom Fury! I got to make a lot of cool content while working with some great folks and that's what counts. #gamedev
April 24, 2025 at 2:23 AM
Hey, I made the credits of Tempest Rising a new RTS games. Thanks @damienazreal.bsky.social for the screenshot.
April 19, 2025 at 11:24 PM
I'm back on the market if anyone needs a Level Designer / Artist. Hit me up! #gamejobs
April 17, 2025 at 7:46 PM