I like Celeste, Hollow Knight, Deltarune, JJK, CSM, Kagurabachi, Sakamoto Days, Blue Lock and Deltarune
Also have OCs and am making a game with them, I'll probably ramble about lore/game mechanics every now and then
Harpoon into the ceiling, jump while clinging to the ceiling and holding down, it's essentially descending dark from hollow knight. Both the damage and speed of descent are boosted by stored momentum.
6/7
Harpoon into the ceiling, jump while clinging to the ceiling and holding down, it's essentially descending dark from hollow knight. Both the damage and speed of descent are boosted by stored momentum.
6/7
Wallboost: harpoon onto a wall, jump while holding away from wall, you blast away from the wall for a set distance dependant on a flat value + your stored momentum.
Wallwave is near identical to ceiling wave. Just emphasizing that it can be done off of walls.
5/7
Wallboost: harpoon onto a wall, jump while holding away from wall, you blast away from the wall for a set distance dependant on a flat value + your stored momentum.
Wallwave is near identical to ceiling wave. Just emphasizing that it can be done off of walls.
5/7
Harpooning onto surfaces and holding the harpoon button will have him cling to said surface for a little bit.
During this state, if you hold towards the lef/rig direction of your harpoon and jump, you get a ceiling wave. It grants you a set amount of speed + your stored momentum.
3/7
Harpooning onto surfaces and holding the harpoon button will have him cling to said surface for a little bit.
During this state, if you hold towards the lef/rig direction of your harpoon and jump, you get a ceiling wave. It grants you a set amount of speed + your stored momentum.
3/7
Throw it at a surface, Purple will zip towards it.
Throw it at an enemy, it does damage, he zips towards it, and then footstools it for some more damage(didn't animate that cuz it's just how harpoon works in silksong)
Also note that your momentum is stored for later use when harpooning
2/7
Throw it at a surface, Purple will zip towards it.
Throw it at an enemy, it does damage, he zips towards it, and then footstools it for some more damage(didn't animate that cuz it's just how harpoon works in silksong)
Also note that your momentum is stored for later use when harpooning
2/7