Chiw the Neko
chiwtheneko.bsky.social
Chiw the Neko
@chiwtheneko.bsky.social
Hello humans! I'm Chiw the Neko.
I am the programmer behind @rpgpowerforge.bsky.social.
Experimenting with target locking.
#unity #gamedev
March 16, 2025 at 1:59 PM
Added new collisions query shapes to Unity. Pyramid, pie and cylinder. Along with the shader magic to visualize them.
#unity #gamedev
March 10, 2025 at 1:15 PM
Making an enemy run away from you is much harder than making it follow you. Thanks Unity for navmesh raycast.
#unity #gamedev
March 3, 2025 at 12:05 PM
2D HD rendering test in HDRP.
#unity #gamedev
January 17, 2025 at 11:28 AM
It's all automated.
January 16, 2025 at 11:44 AM
Our new tilemap system allows creating organic and non repetitive terrains.
This is part of @rpgpowerforge.bsky.social
#unity #gamedev
January 16, 2025 at 11:43 AM
Better blob shadow that shrinks with distance.
#unity #gamedev
January 14, 2025 at 5:54 PM
Blob shadow.
#unity #gamedev
January 14, 2025 at 1:31 PM
This is what happen if you don't do depth correction. The sprite is inclined because of the billboarding making it partially clip into 3D objects.
January 13, 2025 at 7:52 PM
Spherical billboarding with depth correction avoiding bad clipping into scene objects.
Eventually his will find its way into @rpgpowerforge.bsky.social
#gamedev #pixelart #unity
January 13, 2025 at 7:07 PM
Preparing our assets for top down pixel art.
(project: @rpgpowerforge.bsky.social)
January 6, 2025 at 11:32 PM
This new year is going to be productive.
art: @noiracide.bsky.social
project: @rpgpowerforge.bsky.social
January 1, 2025 at 1:44 PM
Working on a smarter camera. When the player becomes hidden behind an obstacle it rotates automatically. #unity #gamedev
November 28, 2024 at 11:17 AM
I take the blame for this. #unity #gamedev
November 25, 2024 at 11:47 AM
I have seen a lot of debate over dynamic VS kinematic character controllers. But you can do both at the same time. You get the tight control of kinematic and the physic response for zero extra line of code. #unity #gamedev
November 22, 2024 at 11:29 AM
The character controller is no longer clipping through the ceiling, even when the ceiling is asking for it. But the camera could be smarter. #unity #gamedev
November 21, 2024 at 11:54 AM
Progress on the all-terrain character controller. No more shaking on uneven surfaces. #unity #gamedev
November 20, 2024 at 12:03 PM
Testing the new character physic. I wanted something that would not shake over organic terrains but retain the ability to slide on steep slopes. Not perfect yet but still better than what I had before.
November 19, 2024 at 8:14 AM