shukuru
cherrym.ad
shukuru
@cherrym.ad
Self-taught CPU charmer and GPU cook.
Using C, Odin and Python to break stuff :]
I understand now the strange mention notification I received in my mailbox
February 12, 2025 at 5:32 PM
I have to finalize step 1 with plotting points inna Cartesian system, then I will slap trigonometry hard
February 4, 2025 at 11:12 PM
Odin is also a great alternative: manual memory management with modern convenience but keep C simplicity: odin-lang.org and zylinski.se/posts/introd...

But I think the better option advice is to use what it fits you and your needs, Raylib have a tons of language bindings.
Odin Programming Language
odin-lang.org
January 6, 2025 at 5:58 AM
Organizing the charset texture to match character state enumeration values times rect size is my new favorite convenience construct :D
January 3, 2025 at 9:27 PM
Currently on a project more affordable in terms of time and skills: a mixed character between Rayman and Kirby in a vertical digging roguelike (not `lite`)
January 3, 2025 at 9:19 PM
Edit: attributes, not uniforms
December 30, 2024 at 11:46 PM
Pitfall #2: Not using the #raylib MVP matrix in Vertex shader, my sprite was out of clipping space
December 30, 2024 at 11:36 PM
github.com
December 30, 2024 at 6:20 PM
A pitfall that I learn from: if you don't pass a Vertex shader to #raylib it set a default one and you may pay attention to default uniform locations naming
December 30, 2024 at 6:16 PM
I will give it a try for the next one, glad you created the first Odin game jam :D
December 30, 2024 at 9:56 AM
I’m talking about a software not an artist :)
December 25, 2024 at 6:29 AM
I found ldtk.io but didn’t give it a try yet, maybe you know any other software
LDtk
LDtk (Level Designer Toolkit) is an open-source 2D level editor for indie devs, with a strong focus on user-friendliness.
ldtk.io
December 23, 2024 at 7:03 PM