shukuru
cherrym.ad
shukuru
@cherrym.ad
Self-taught CPU charmer and GPU cook.
Using C, Odin and Python to break stuff :]
My last acquisition 😍

Untested but in very good condition at first glance.

Next step, a good cleaning and a modern PSU.

#retrocomputing #commodore
March 5, 2025 at 9:29 PM
Idle animation with #odinglang and #raylib, one struct, a bunch of f32 fields and a dynamic array of raylib.Rectangle and tada!
January 3, 2025 at 9:19 PM
Hahaha, enum state machine & array swizzling goes brrrr

#gamedev #odinglang #shaders
December 30, 2024 at 6:07 PM
Shader afternoon, my buddy went red multiplied :D

#gamedev #shaders
December 30, 2024 at 5:21 PM
Drew this little guy to work with shaders (actually learn shaders) but it also gaves me a little game idea :)

#gamedev
December 30, 2024 at 10:13 AM
Tried to work on graphical side of #solodev journey, I admit that I'm happy because I started to be more confident with shading of "fluffy" things such as trees or clouds. I choosed colors for a peaceful image.
December 16, 2024 at 7:49 PM
Deskflip day 6

Add some static objects and distance panels :)

Tomorrow is the last day and I learn about my worst enemy in this challenge: Time ⏰

It left me a couple of hours to fix the camera, do sound design, a title screen and publish.

It will be hard to add the tableflip human in delays :/
November 25, 2024 at 10:49 PM
Deskflip day 5

Additional improvements in gravity, added ground pseudo friction, push and lift mouse controls and a themed UI. I removed the tileset, the rendering was laggy and there is 2 days left :3

Left click for lift with an automatic gauge, right click for push with a “Stardew fishing” one
November 24, 2024 at 10:16 PM
Deskflip day 4

Added gravity :)

Nothing fancy, I used simple maths to emulate it but… it works :)

Next step, add a little friction when it hit the floor and dynamic angle/speed values with gauge bars.
November 23, 2024 at 8:13 PM
Deskflip day 3

Better camera, character states, fixed velocity but bg is still garbage :D
Also some code cleaning + suitable code modularity
I have to focus on desk gravity next day.
Feel free to check the source code!
November 22, 2024 at 10:06 PM
Deskflip day 2

The desk is… flipping :D
You flip it by releasing left mouse button. Now I need to cleanup the big solo source file and add a little bit of convenient code to fix map render and add some animations.

(Ground is still rendered but not a part of BeginMode2D so, I dunno)
November 21, 2024 at 9:02 PM