Using C, Odin and Python to break stuff :]
Untested but in very good condition at first glance.
Next step, a good cleaning and a modern PSU.
#retrocomputing #commodore
Untested but in very good condition at first glance.
Next step, a good cleaning and a modern PSU.
#retrocomputing #commodore
Add some static objects and distance panels :)
Tomorrow is the last day and I learn about my worst enemy in this challenge: Time ⏰
It left me a couple of hours to fix the camera, do sound design, a title screen and publish.
It will be hard to add the tableflip human in delays :/
Add some static objects and distance panels :)
Tomorrow is the last day and I learn about my worst enemy in this challenge: Time ⏰
It left me a couple of hours to fix the camera, do sound design, a title screen and publish.
It will be hard to add the tableflip human in delays :/
Additional improvements in gravity, added ground pseudo friction, push and lift mouse controls and a themed UI. I removed the tileset, the rendering was laggy and there is 2 days left :3
Left click for lift with an automatic gauge, right click for push with a “Stardew fishing” one
Additional improvements in gravity, added ground pseudo friction, push and lift mouse controls and a themed UI. I removed the tileset, the rendering was laggy and there is 2 days left :3
Left click for lift with an automatic gauge, right click for push with a “Stardew fishing” one
Added gravity :)
Nothing fancy, I used simple maths to emulate it but… it works :)
Next step, add a little friction when it hit the floor and dynamic angle/speed values with gauge bars.
Added gravity :)
Nothing fancy, I used simple maths to emulate it but… it works :)
Next step, add a little friction when it hit the floor and dynamic angle/speed values with gauge bars.
Better camera, character states, fixed velocity but bg is still garbage :D
Also some code cleaning + suitable code modularity
I have to focus on desk gravity next day.
Feel free to check the source code!
Better camera, character states, fixed velocity but bg is still garbage :D
Also some code cleaning + suitable code modularity
I have to focus on desk gravity next day.
Feel free to check the source code!
The desk is… flipping :D
You flip it by releasing left mouse button. Now I need to cleanup the big solo source file and add a little bit of convenient code to fix map render and add some animations.
(Ground is still rendered but not a part of BeginMode2D so, I dunno)
The desk is… flipping :D
You flip it by releasing left mouse button. Now I need to cleanup the big solo source file and add a little bit of convenient code to fix map render and add some animations.
(Ground is still rendered but not a part of BeginMode2D so, I dunno)