Chaabs
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chaabs.bsky.social
Chaabs
@chaabs.bsky.social
Techartist, gamedev, writer, single pass stereo-rendered magenta pixel. She/ her.
#Unity #Unity3D #gamedev #indiedev
Human work only.
En français ça passe aussi.
Three lil duckies and some smooth ripples.
There's a lot more work to be done, but this served as a nice introduction to custom post-processes :D
October 21, 2025 at 1:48 PM
All I did was duplicate the meat of the RecordRenderGraph method and add a second material slot, so pretty brainless way of going about things, I imagine ?
Anyway, we have gaussian blur !

Ok now, back to the water shader.
October 21, 2025 at 12:13 PM
My hubris knows no bounds.
Two passes it is.
October 20, 2025 at 3:07 PM
... Aaaand we have a (horizontal) blur !
October 20, 2025 at 2:41 PM
Immediate roadblock : how do I get BlitTexture's texel size in sharegraph ? (I always have such an awkward time accessing built-in variables...)
Anyway ! Thankful for this forum dweller, who shared their solution : discussions.unity.com/t/urp-sample...
October 20, 2025 at 2:41 PM
The setup:
An isometric camera captures the surface of the water and writes to a render texture. Only objects on the "RenderTexture" layer are rendered there, and those are hidden from the main cam.
The wireframe shows the thicker version of the duck that is used to render the ripples... (cont'd)
October 20, 2025 at 2:14 PM
Starting off with Unity's Rendergraph intro:
www.youtube.com/watch?v=U8Py...
I've had to remove the part of the RecordRenderGraph method related to the SphereVolume to make it work. Followed the tutorial's dithering shader, which I'll have to replace with a gaussian blur. Progress!
October 20, 2025 at 4:47 AM
What I've got here is a basin of duckwater. I'd love to do the dishes, but I need the shader to have proper ripples first. Those obviously won't do. #shader #Unity #techart ( is there any point in adding tags to replies ? Nobody knows ! )
October 20, 2025 at 3:58 AM
Why's there two of her ?
February 4, 2025 at 3:57 PM
It's nice and sunny over here, so here's a water shader I worked on a lifetime ago.

#shader #UnrealEngine #techart #3Dart
October 21, 2024 at 11:58 AM
Hi ! Thanks for making this !
Generalist here :) Can I make it to the list ?
October 21, 2024 at 11:47 AM
This week has been A WEEK and I can't remember what I was working on, so here, have a WIP I recorded last weekend.
Appleboy ready to inspect lil things happenin round here. #unity #unity3d #gamedev #indiedev
October 18, 2024 at 6:18 PM
#Unity has been kicking my butt for the past few weeks, but after learning about the new(??) input system, getting a solid refresher on physics and some leftover maths, Appleboy's character controller is FINALLY coming together 🥹
BEHOLD (PLEASE) :
October 12, 2024 at 1:55 PM
I've been debating going to see Megalopolis. In any other situation, I'd have sprinted to get my butt in a seat on Day 1. BUT... That screenshot from the trailer is definitely Gen-AI slop. And that sucks so, so much.
September 28, 2024 at 9:02 AM