Bunguin Games
bunguin.games
Bunguin Games
@bunguin.games
Indie studio based in Aotearoa, New Zealand
Developer of Headlice and Cold Salvage
@headlicegame.com
https://store.steampowered.com/app/2851800/Headlice/
https://www.kickstarter.com/projects/bunguingames/headlice-a-reverse-horror-game?ref=yyxjql
One of the boss monsters in this DnD session looks quite familiar. DM @gareth.develops.games figured it was a nice stand in for giant spider 😆
October 25, 2025 at 4:37 AM
Look, we know it's silly. You know it's silly. But all the same, are you going to miss out on seeing a giant crab-louse wearing a pirate hat? Ask CrabbyBot in our discord server for /freestuff: discord.gg/jNCNRmyMjy
August 15, 2025 at 11:17 PM
It's Tech Spike Friday! What's better than one crab? Online multiplayer MULTICRAB

(we are working on a small tech demo to see if this is possible. What do you think of the idea?)
March 14, 2025 at 1:36 AM
We've resumed preproduction on Cold Salvage, in which you play as a blue-collar engineer on deadly repair missions. How is our crew patch looking? #indiedev #gamelogo #horrorgames #indiehorror
March 5, 2025 at 10:07 PM
This one was great, a lovely twist on an Old Fashioned cocktail for our Director @gareth.develops.games
February 27, 2025 at 1:41 AM
We are getting a lot more LLM-driven DMs lately across our various channels, though we're not quite sure what their purpose is yet, other than to waste our time. Some are.... easier to spot than others. #llm #spam #alig #lyricalgenius
February 27, 2025 at 1:38 AM
Our Headlice Kickstarter is now LIVE!! Back us for cool rewards

www.kickstarter.com/projects/bun...
January 30, 2025 at 3:17 AM
The arts and crafts division at @headlicegame.com HQ is hard at work making Kickstarter merch!
December 23, 2024 at 11:46 AM
We used this great tutorial as a basis for a "flesh nest shader" for a character customisation node: www.youtube.com/watch?v=oe3b...

10/10 perfect intersection of gross and cool #madewithunity #shaders #gamedev #indiedev
November 26, 2024 at 8:05 AM
Headlice has 2.5D beats, and one of our early WIP dev branches included a swimming section, to help provide a alternative level traversal mechanic. Bsky game devs - do you think this would work to break up pacing? #indiedev #gamedev #concepts #devlog #madewithunity
November 25, 2024 at 12:51 AM
For our weekly no-context developer post, we have chosen a clip of the new "dynamic enemy spawn" work-in-progress. We assure you, dear reader - the hat and cigarette is critical to the plot
November 23, 2024 at 9:27 AM