BryceAndRobot
@bryceandrobot.bsky.social
Hi. My name's Bryce, and this is Robot.
Find me: https://bryceandrobot.carrd.co/
Comm me: https://vgen.co/BryceAndRobot
▼Quick Filters▼
#video #ffxiv_oc #artstraea #crochet
Find me: https://bryceandrobot.carrd.co/
Comm me: https://vgen.co/BryceAndRobot
▼Quick Filters▼
#video #ffxiv_oc #artstraea #crochet
I finally looked into vertex coloring in Blender.
October 2, 2025 at 10:36 PM
I finally looked into vertex coloring in Blender.
Hodela's in VSeeFace now with custom animations and ARKit style tracking. This is from when I turned tracking off and she locked into this sassy stare :v
I don't actually have vtuber plans with her or anything, but she's been fun to learn and do proof of concepts with. It's fun to see her move :>
I don't actually have vtuber plans with her or anything, but she's been fun to learn and do proof of concepts with. It's fun to see her move :>
September 18, 2025 at 11:01 PM
Hodela's in VSeeFace now with custom animations and ARKit style tracking. This is from when I turned tracking off and she locked into this sassy stare :v
I don't actually have vtuber plans with her or anything, but she's been fun to learn and do proof of concepts with. It's fun to see her move :>
I don't actually have vtuber plans with her or anything, but she's been fun to learn and do proof of concepts with. It's fun to see her move :>
Getting Hodela into VSeeFace to learn that pipeline since I've got Warudo working. There was an option to test lip sync with an audio file, so I figured the Symphony of the Night succubus would have something fun to work with. And, uh, yup :>
September 15, 2025 at 5:24 AM
Getting Hodela into VSeeFace to learn that pipeline since I've got Warudo working. There was an option to test lip sync with an audio file, so I figured the Symphony of the Night succubus would have something fun to work with. And, uh, yup :>
Don't mind me, I'm just learning stuff.
September 13, 2025 at 7:42 PM
Don't mind me, I'm just learning stuff.
Low poly Hodela :>
Allow me to properly debut Hodela, who has been floating around the back of my head for about a year (and appeared briefly as pixel art). Finally sat down to finish up her visual details. 600 triangles, two 128px square textures (one just so I can give her a variety of faces).
Allow me to properly debut Hodela, who has been floating around the back of my head for about a year (and appeared briefly as pixel art). Finally sat down to finish up her visual details. 600 triangles, two 128px square textures (one just so I can give her a variety of faces).
September 7, 2025 at 10:45 AM
Low poly Hodela :>
Allow me to properly debut Hodela, who has been floating around the back of my head for about a year (and appeared briefly as pixel art). Finally sat down to finish up her visual details. 600 triangles, two 128px square textures (one just so I can give her a variety of faces).
Allow me to properly debut Hodela, who has been floating around the back of my head for about a year (and appeared briefly as pixel art). Finally sat down to finish up her visual details. 600 triangles, two 128px square textures (one just so I can give her a variety of faces).
The problem with my tendency to make quick little goofs is that they're not particularly post-worthy - unpolished, slap-dash, existing only for a potential chuckle from a specific person, etc. For example, this head pat animation and 1st-person view gif I threw together because in-jokes escalated
September 2, 2025 at 11:22 PM
The problem with my tendency to make quick little goofs is that they're not particularly post-worthy - unpolished, slap-dash, existing only for a potential chuckle from a specific person, etc. For example, this head pat animation and 1st-person view gif I threw together because in-jokes escalated
Finally happy enough with this walk cycle to say I've finally made a walk cycle. (I tried a couple quick attempts during artfight that didn't pan out. This walk has had three major versions, plus an original attempt that didn't save for some reason.)
Footage from Godot (for jiggle physics).
Footage from Godot (for jiggle physics).
August 25, 2025 at 5:18 PM
Finally happy enough with this walk cycle to say I've finally made a walk cycle. (I tried a couple quick attempts during artfight that didn't pan out. This walk has had three major versions, plus an original attempt that didn't save for some reason.)
Footage from Godot (for jiggle physics).
Footage from Godot (for jiggle physics).
And also the turnaround. Compression is eating the heck out of her fishnet sleeves :l
August 1, 2025 at 10:17 AM
And also the turnaround. Compression is eating the heck out of her fishnet sleeves :l
Low poly Beladonna :>
My final #artfight attack is friendly fire on BurningAQ. I wanted to close things out with something self indulgent, and super hot dark elf beat out my other bookmarks. Really proud of this one, 599 triangles, single 128px square texture (cube not included).
#artfight2025
My final #artfight attack is friendly fire on BurningAQ. I wanted to close things out with something self indulgent, and super hot dark elf beat out my other bookmarks. Really proud of this one, 599 triangles, single 128px square texture (cube not included).
#artfight2025
August 1, 2025 at 10:17 AM
Low poly Beladonna :>
My final #artfight attack is friendly fire on BurningAQ. I wanted to close things out with something self indulgent, and super hot dark elf beat out my other bookmarks. Really proud of this one, 599 triangles, single 128px square texture (cube not included).
#artfight2025
My final #artfight attack is friendly fire on BurningAQ. I wanted to close things out with something self indulgent, and super hot dark elf beat out my other bookmarks. Really proud of this one, 599 triangles, single 128px square texture (cube not included).
#artfight2025
Low poly Fleur :>
#artfight attack for @carminaart.bsky.social. Her stained glass pieces rule, so I had the idea to try something like the stained glass knights from Castlevania 64. Turns out that's, uh, difficult to texture well. 288 tris, textures fit into 48px square area.
#artfight25
#artfight attack for @carminaart.bsky.social. Her stained glass pieces rule, so I had the idea to try something like the stained glass knights from Castlevania 64. Turns out that's, uh, difficult to texture well. 288 tris, textures fit into 48px square area.
#artfight25
July 30, 2025 at 10:56 AM
Low poly Fleur :>
#artfight attack for @carminaart.bsky.social. Her stained glass pieces rule, so I had the idea to try something like the stained glass knights from Castlevania 64. Turns out that's, uh, difficult to texture well. 288 tris, textures fit into 48px square area.
#artfight25
#artfight attack for @carminaart.bsky.social. Her stained glass pieces rule, so I had the idea to try something like the stained glass knights from Castlevania 64. Turns out that's, uh, difficult to texture well. 288 tris, textures fit into 48px square area.
#artfight25