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When I blend in world space I get issues with the player running straight into the camera and that in turn affecting the movement direction (i.e. causing flipping like in the video if unhandled).
When I blend in world space I get issues with the player running straight into the camera and that in turn affecting the movement direction (i.e. causing flipping like in the video if unhandled).
Big fan of your gameart breakdowns!
Big fan of your gameart breakdowns!
this is what I used to measure VRAM (in WebGL) github.com/greggman/web...
this is what I used to measure VRAM (in WebGL) github.com/greggman/web...
But roughly checks out, doesn't it?
(2048 * 4096 * 25) / (1024 * 1024) = 200
But roughly checks out, doesn't it?
(2048 * 4096 * 25) / (1024 * 1024) = 200
simonschreibt.de/gat/homeworl...
simonschreibt.de/gat/homeworl...
The craft sequence series by Max Gladstone is so good as well.
The craft sequence series by Max Gladstone is so good as well.