Brenden
brenden-t-r.bsky.social
Brenden
@brenden-t-r.bsky.social
Chicago, IL

Games programming generalist

https://store.steampowered.com/app/2483240/Molt/
Looks great!
August 9, 2025 at 3:36 PM
1. Poor decisions made by greedy rich people focused on short term share holder value
2. Repeat
July 3, 2025 at 3:24 AM
That looks fun!
July 2, 2025 at 9:00 AM
TIL client area != window area
May 29, 2025 at 10:19 PM
Looks great, any chance there’s gamepad support?
May 28, 2025 at 4:07 AM
Why don’t they precompile them, just wondering?
May 7, 2025 at 12:05 PM
Too much roni cmon
January 25, 2025 at 1:05 AM
I’d love to see this book go back in print at an affordable price, but if not, I’m glad the author has maintained a copy online for free along with supplemental resources. Check out gamemath.com if you’re interested.
3D Math Primer for Graphics and Game Development
gamemath.com
January 12, 2025 at 7:38 PM
The author does discourage reading the first edition which is 20+ years old, although many of the sections are near identical, particularly in the first few chapters. The second half diverges more, for instance with the inclusion of a kinematics section in the 2nd edition.
January 12, 2025 at 7:38 PM
You can read this book online for free, or find a used copy of the second edition for a fairly steep price, or find a used copy of the first edition for cheap.
January 12, 2025 at 7:38 PM
In terms of topics, the first several chapter I would consider core topics for game programming. Later sections may be more relevant if you’re interested in low level concepts, such as those relating to engines or graphics API’s.
January 12, 2025 at 7:38 PM
Bridging this gap is critical for understanding where techniques can be applied in games and how to actually implement them. This book does an excellent job presenting both perspectives, garnering it my verdict as easiest to understand game math text.
January 12, 2025 at 7:37 PM
Often folks find it hard to approach math questions from both an intuitive (imagine the problem with respect to a physical world or visually on a graph) and formal (understand equations, definitions, and how results are derived from manipulations) viewpoint.
January 12, 2025 at 7:37 PM
Reference texts are increasingly obsolete, so what I’m looking for from a physical book is something more guided and conceptual. This book is fills that gap to the best extent I’ve seen.
January 12, 2025 at 7:37 PM
This is one of 3 game math textbooks in my collection, including the often recommended Mathematics for 3D Game Programming and Computer Graphics. The other two, the latter especially, I found to be formal and densely written, in a style lending more towards reference than understandability.
January 12, 2025 at 7:37 PM
Hang in there 😔
December 4, 2024 at 5:51 AM