Currently @ Hinterland studios
https://hussaindabhiya.artstation.com
Modeled in Zbrush/Blender. Rendered in UE 5. Trying the new substance painter stylization filter and it works quite well!
Modeled in Zbrush/Blender. Rendered in UE 5. Trying the new substance painter stylization filter and it works quite well!
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
This is a remote position, for applicants able to work in Canada. More details, including salary range, included at the link.
www.hinterland.com/about/game-d...