BlaXun
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blaxun.bsky.social
BlaXun
@blaxun.bsky.social
#pixelart #gunpla #gundam #gamedev #slimeonline #ロックマンエグゼ #rockmanexe #battlechips #ロックマン #rockman #megaman
Progress! I didn't get to work much on the game lately...and if I did it was mostly related to creating the inventory UI... which is just NO FUN! But it's working now! It's interactive. The icons are still WIP, but it's progress! Can't wait to be done with this ! #gamedev #gamemaker #slimeonline
November 27, 2025 at 7:52 PM
Can't wait to recreate all this (but better!) with the new artstyle #gamemaker #gamedev #slimeonline
November 25, 2025 at 5:50 PM
Oh the randomness that was #slimeonline2 back in the days #gamemaker #gamedev
November 25, 2025 at 5:49 PM
Have been messing with brainstorming versions for the UI (Inventory). Gosh, this is exhausting. I feel like its getting somewhere though. Not a lot of #gamedev progress this week. #slimeonline #gamemaker #pixelart
November 20, 2025 at 8:26 AM
Finally accessories are synced across clients too. I did A LOT of refactoring, getting everything more robust and reusable. The angelwings and halo are two separate accessories and the halo will get an effect where it emitts additional light #gamedev #gamemaker #slimeonline #pixelart
November 12, 2025 at 7:41 PM
Chat-Input is in, chatting is in, first attempts at drawing accessories (headgears) are slowly coming together. Had some really productive sessions! #gamedev #slimeonline #gamemaker
November 10, 2025 at 8:26 PM
At first getting the chatting system in was a royal pita... but its slowly getting somewhere! #gamedev #gamemaker #slimeonline
November 9, 2025 at 10:16 PM
Light from "outside" will now shine into rooms that are darker by default. These rooms will have a static darkness but will still get light applied from "outside" depending on the current day/night time. #gamedev #gamemaker #slimeonline
November 8, 2025 at 10:32 PM
Messing with the day / night transition system right now. Time is based on realtime clock, but I currently simulate it by increasing time by 1 minute every frame (so 1 hour a second). Its pretty smooth and not just alpha change but actual color tint too. #gamemaker #gamedev #slimeonline
November 8, 2025 at 9:22 PM
Started messing with different color tints for the day-night transition. Will take a lot of tweaking, but this will be really cool once it’s all in place <3 This will be my task to work on this evening. Pretty excited! Will add lots of atmosphere! #gamedev #gamemaker #pixelart #slimeonline
November 8, 2025 at 3:40 PM
Just managed to get moving platforms synced across clients pretty nicely! All is very smooth and reliable. This took a couple attempts to finish, but I am very pleased with the result. Getting a lot done lately!

#gamemaker #gamedev #slimeonline #pixelart
November 8, 2025 at 2:14 PM
Might not seem like much, but up until now both client and server were in the same project for "reasons". I now extracted the server from the project into its own project. This will make everything SO MUCH easier to organize <3 #gamedev #gamemaker #slimeonline
November 4, 2025 at 8:03 PM
Babysteps with the day-night system using Crystal Lighting Engine by @foxyofjungle.bsky.social. Very powerful. Pretty much overpowered for this, but I just LOVE dynamic shadows in low-res pixelart games. Hope I can get this right over time #gamedev #pixelart #gamemaker #slimeonline
October 21, 2025 at 8:04 PM
Creating mockups for the inventory screen. Stuff can have tags, description, name, effects, assigned colors. Most inventories wont allow for stacking stuff, but some categories do. This is just brainstorming right now. I need to look up references #gamedev #pixelart #gamemaker #slimeonline
October 21, 2025 at 6:12 PM
Got a lot done today. Hidden passages are in. Ping, FPS counter are in. Outfits are loaded from external files and a lazy way to swap outfits is in. Daughter of 4 years old proposed adding strong currents under water. Will definetly implement that! #gamedev #slimeonline #gamemaker #pixelart
October 20, 2025 at 8:47 PM
QA is trying its worst to ruin my #gamedev day
October 20, 2025 at 3:55 PM
Had a lot of progress on #slimeonline the last couple days. Room loading from files, player handling, ping, drawing players sprite, first interactive things... soon a first connection test with some people. Lot of things still to be added... but its a lot of fun! #gamemaker #gamedev #pixelart
October 20, 2025 at 3:29 PM
Rly enjoying planning ahead for my #gamedev project. Currently figuring out how to store n process rooms in the game and the different stuff inside a room. Currently adding dynamic warps depending on conditions the player has to meet in order to get different target locations #gamemaker #slimeonline
October 17, 2025 at 10:47 PM
Finally working on interactive stuff. This is a test for a savepoint. You can activate it to set the current map and position as your spawn position on relogging. Graphics r WIP #slimeonline #gamedev #pixelart #gamemaker
October 17, 2025 at 7:29 PM
Just wanted to do a lil #gamedev … then daughter noticed and wanted to play… even though there is not much to do yet. #slimeonline #gamemaker
October 12, 2025 at 8:52 AM
Having a real hard time trying to convert the graphics from the old game to the style of the new one. Too many colors back then, no outline... trying to limit the color count ...this is hard. It often ends up looking flat. Any advices? #pixelart #gamedev #slimeonline
October 12, 2025 at 8:23 AM
Today I did a lot of work on the server-side for #slimeonline. IO from file system is in. Fake login screen is in. Fixed a really bad bug that drove me crazy... but I really want to do something that can be SEEN soon... need some visual changes to convince me its worth it #gamedev #gamemaker
October 11, 2025 at 11:09 PM
So I rushed things a lil and tried getting movement fixed... and something weird happened xD got it sorted out, but I thought this was hilarious so I'd share it. Made some good progress today. Movement (left, right, jump, crouch, run) is synced! #slimeonline #gamemaker #pixelart #gamedev
October 9, 2025 at 9:38 PM
Finished a first working implementation of the client / server architecture. Wrote a class diagram and sequence diagrasms in preparation. Packet handling and internal routing works, but it might take some time getting used to. Tomorrow will be testing and refactoring #slimeonline #gamedev #gamemaker
October 7, 2025 at 8:22 PM
Not much progress today on #slimeonline. Last days I didnt get enought sleep xD I tried to get a bad version of the mockup background going. Currently fixated n looks weird. Implemented very basic room changing... but now I got all I need for the client/server #gamemaker #gamedev #pixelart
October 4, 2025 at 10:15 PM