bjorntuga
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bjorntuga.bsky.social
bjorntuga
@bjorntuga.bsky.social
Aspiring Game Dev. Bear with me, I'm still learning. Get it? Bear? No? It's cool, I made the same joke before and nobody laughed then either.

I (try to) build games, I make some 3D models, and I make music from time to time.
Working on hand painting some modular lower-poly background houses to populate my scenes a bit better. Unfinished, but I'm happy with how it's looking so far. I'll have to make one a bit more hollow so I can sneak spookies in the windows.

#UE4 #UnrealEngine #Blender3D #indiedev #gamedev #horrorgame
November 28, 2025 at 5:06 PM
"The Raven Provides. Her Sleep, Everlasting."

#UE4 #UnrealEngine #Blender3D #indiedev #gamedev #horrorgame
November 25, 2025 at 1:56 PM
More block-out work. This week I'll be working on replacing ALL the asset pack assets with my own stuff. I don't really know how to describe this game but I'm too far in it at this point to turn back now.

#UE4 #UnrealEngine #Blender3D #indiedev #gamedev #horrorgame
November 25, 2025 at 9:45 AM
Went through a bit of a lull recently, but I'm getting back into the swing of things by working specifically on something I need improvement on. So tonight we're adding layers upon layers of hand painted hair texture until I have haircards I like.

If you read this, I hope you are well.
September 11, 2025 at 12:56 AM
May 16, 2025 at 2:02 AM
"There's no response to your call, despite the sound of shuffling inside."

#UE4 #Blender3D #gamedev #indiedev #horrorgame #Unreal
May 13, 2025 at 3:26 AM
Idk if I really like him yet or not. Though this kinda feels like the natural progression of the first enemy I ever made back in 2018. So I guess welcome back to life Squeltchin, my old new son.
May 10, 2025 at 2:31 AM
May 10, 2025 at 2:27 AM
Greenhouse starting to look a little better.

#gamedev #indiedev #Blender3D #UE4 #Horror
May 8, 2025 at 6:21 PM
Okay okay okay alright I don't hate it maybe we are getting somewhere.

#UE4 #Blender3D #gamedev #indiedev #Horror
March 29, 2025 at 7:21 AM
Starting to finally get a blockout that I like. Getting closer, at least. The proportions are starting to feel nice. I wanted this safe zone to feel comfortable with the outside sky but also oppressive and choking with the towering stories.

#UE4 #Blender3D #gamedev #indiedev #horrorgame
March 18, 2025 at 4:59 AM
Doing some level block out, needed a placeholder fountain, found this one I made like, 6 years ago? Forgot how much I liked the idea of this mermaid greatsword fountain. Maybe I should revisit this idea now that I kinda know what I'm doing a little bit better.

#gamedev #UE4 #Blender3D #indiedev
March 7, 2025 at 9:07 AM
Been just plugging away at code side of things for a while so I wanted to take a break and do the fun stuff, like getting an ugly little guy all painted and boned up.
January 24, 2025 at 12:16 PM
Coming back from a difficult few days of cloning my SSD. Idk what bluesky feels about using other people's music in stuff but I came across this Christmas Candy edit I made for fun last year. Miss me some Christmas Carl. Habby Crimbus Month, One. Just one of you.

#UE4 #Indiedev #gamedev #Blender3D
December 11, 2024 at 3:27 AM
One issue I struggle with is wanting to bounce between projects every time I hit a wall. Like just looking at this shot makes me want to abandon my current project and do more work on this, which has been in development for uhhhhh like four to six years?

#UE4 #Blender3D #Gamedev #IndieDev #Horror
December 3, 2024 at 8:34 PM
Oh yeah I forgot about this little freak in the basement. If I ever go back and finish this one I'll give it to y'all for the low low price of free.

#UE4 #Blender3D #indiedev #gamedev #horror #horrorgame
November 26, 2024 at 1:48 PM
"To You, and your Last Rites."

#UE4 #Blender3D #gamedev #indiedev #horror
November 24, 2024 at 7:34 PM
Broke the mold a little bit today and did some work on the project I started back when lockdown happened. Sometimes when you're doing a lot of the thing you're not as good at, it helps to go back and do things you feel more confident in.

(These screenshots are old though.)

#UE4 #Blender3D #GameDev
November 23, 2024 at 9:12 PM
With the holidays right around the corner it feels weird to not have spent the fall working on my Christmas game I've been slowly putting together for years. But I've got an opportunity and a mission, so I can't shift gears just yet. Perhaps next year.

#UE4 #Blender3D #gamedev #indiedev #horror
November 23, 2024 at 12:38 AM
Doing some drive clean up and found an old video of a demo animation cycle I made a few years back as a way to practice using Blender version 3.2. End result was uhhhhh I still use Blender version 2.79 the most lmao

#blender3d #gamedev #indiedev
November 22, 2024 at 3:03 AM
I also made this ugly little guy in #Blender3D and animated him so now I guess he's my son welcome to the world
November 21, 2024 at 9:10 AM
So, while I continue to hammer out the details of this system I've been trying to write, I'm going to post old shots of levels and scenes made with #UE4 and #Blender3D to help boost my self esteem, cuz I've been doing nothing but staring at code and whiteboards for weeks now just, unpleased lol.
November 21, 2024 at 8:50 AM
I've been trying to learn as much as I can from as many angles as possible and make all my stuff from scratch. Minimize using even cc0 content. But if I had to pick an aspect I felt most confidant in, it's my world/level/scene building. Primarily I like to think of myself as a storyteller first, tho
November 21, 2024 at 8:42 AM
Getting set up here cuz I already abandoned most of my other social media long ago, but long version short:

Hello! I am an aspiring one-man #indiedev that has been slowly learning how to bring some of my wack dreams to life through a combination of #UE4, #Blender3D, and sometimes photoshop I guess!
November 21, 2024 at 8:09 AM