Francesco Frassineti
bhik95.bsky.social
Francesco Frassineti
@bhik95.bsky.social
We made a little game for #GMTK2025 about dna-recombining cells trying to survive while looking for new genes (and new abilities)!

Feel free to check it out :)
steelgrim.itch.io/blohp

(Unity's new behavior tree package for NPCs' behavior seems very cool!)

#gamedev #indiedev #GMTKJam #Unity3D
August 3, 2025 at 6:45 PM
Paths are not a jagged mess anymore thanks to the ✨Path Smoothing Algorithm✨ that preserves obstacle avoidance! It is based on Chambolle–Pock Primal-Dual Algorithm

References:
📄Langerak, M. (2017). Optimization for Smooth Paths
📄Chambolle, A. and T. Pock. (2011)...

#Unity #GameDev #GameAI
November 9, 2024 at 4:08 PM
The basic search algorithm for flight pathfinding is now implemented! I'm quite happy with the results😀 (The path still needs smoothing)
November 5, 2024 at 6:12 PM
Trying out a custom implementation of Sparse Voxel Octrees for 3D pathfinding in Unity (not there yet!). Voxelization and queries seem to work as expected. I'm having more fun tweaking the colors than debugging the corner cases tho :D
November 5, 2024 at 12:26 AM