banner
betalars.bsky.social
@betalars.bsky.social
#GameDev and #3DArtist. Using #Godot and #blender to create frame of mind, an open source game about thoughts, mental health and growing up.

Autistic, queer, disabled. Always failing forward, open to be educated.

Making @polynormalgames.bsky.social‬
The crouch #animation was controversial on #gamescom. Many liked the playfulness, but there was some confusion and motion sickness.

So if you choose to use the crouch-button, you will get an alternate fast animation.

Also: do you know any #games that offer reduced motion?
#gamedev #accessibility
September 4, 2025 at 2:59 PM
So I didn't really wanted to bother with that. It just felt wasteful and as I was already expecting a lot of math so the stairs would neatly move in and out of each other when starting to raise, I spend an afternoon with cosine, vector math and #gsgl to create this displacement shader.

🧵 6/7
May 4, 2025 at 1:44 PM
Okay, everyone has seen Escalators, but how about recreating them in #godot?

Well this is one of the things that get really complicated in terms of #techart, so strap in dear #gamedevs let's escalate.

1. how do we deal with the geometry?
2. how do we go about the animation efficiently?

🧵 1/7
May 4, 2025 at 1:44 PM