Bertrand Carré
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bertrandcarre.bsky.social
Bertrand Carré
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
Oh wow, amazing tip, thank you!
September 8, 2025 at 7:42 AM
Reposted by Bertrand Carré
"Free background-image remover in the browser!" ⚡️

Excited to announce bg.addy.ie, a free little app that removes backgrounds from images directly in your browser! Privacy-friendly. Uses Transformers.js, RMBG-1.4 & MODNet.
December 8, 2024 at 8:25 PM
@gameengines.bsky.social
I would like Unreal Engine and Unity labels please!
November 17, 2024 at 12:47 AM
Oups, I almost forgot to share my #ProofOfCat, quite a big boy now.
October 25, 2024 at 9:28 AM
Reposted by Bertrand Carré
Hello, world!

This is the official account for Superluminal, a user-friendly CPU profiler for C/C++, Rust & .NET on Windows, Xbox and PlayStation.

Follow us to get updates on new releases and general news about our profiler.

And of course, if you haven't already, go try it out!

superluminal.eu
Superluminal
The new industry-standard profiler for C/C++ and Rust on Windows, Xbox One and PlayStation 4. Trusted by AAA game developers all over the world.
www.superluminal.eu
October 24, 2024 at 8:10 AM
Reposted by Bertrand Carré
Thought I'd share an old post I did which I still feel is pretty relevant today: Implementing a GPU-driven debug line renderer

www.gijskaerts.com/wordpress/?p...

Ever wanted to just draw debug primitives directly from a shader without CPU intervention? Look no further!
Implementing a GPU-driven debug line renderer
I recently tweeted about some of the work I’m doing around GPU debugging tools (more specifically GPU-driven line rendering) in my home real-time rendering project. Since the tweet gained a g…
www.gijskaerts.com
October 23, 2024 at 10:43 PM
Epic has just released UBA in UE5-Main, Unreal Build Accelerator, and it looks amazing to distribute and speed up compilation.
github.com/EpicGames/Un...
November 30, 2023 at 10:38 AM
C'est l'époque de l'année, et donc un grand merci à @alexjubelin.bsky.social pour les excellentes émissions, et je sais que je ne les ai pas toutes écoutées (honte à moi!).
November 29, 2023 at 4:43 PM
Reposted by Bertrand Carré
New blog post about DbgRs, where we finally get to stack walking! Want to understand how stack walking works in debuggers and profilers? This post explains how function unwind info is used to walk stacks and display a stack trace.
www.timdbg.com/posts/writin...
Writing a Debugger From Scratch - DbgRs Part 6 - Stacks
(New to this series? Consider starting from part 1) At the end of the last post, DbgRs could finally set breakpoints. That was the last really critical feature needed for controlling execution of a pr...
www.timdbg.com
November 22, 2023 at 5:55 PM
Merci @astropierre.com pour le lien, c'est vraiment chouette.
Comment les connaissances scientifiques actuelles permettent-elles (ou pas) d'envisager le voyage dans le temps ?

Ce pdf est un résumé de différents cours données à des étudiants lors d'une école d'été d'un institut de Physique Théorique :

www.scipost.org/SciPostPhysL...
November 22, 2023 at 9:46 PM
Short bio:
27 years in the game industry, mostly on engines, yes engines with an S, from N64 to PS5 and mobiles (and yeah Windows/Mac/Linux too).
UE5/Unity/Custom c++ engines... just missing Godot here, but I can't stretch too much!
I might know UE5 way more, but that's a secret!
September 20, 2023 at 1:50 PM