The game should handle a lot of data, so I thought a lot about engines:
1. #bevy -> cool, but underdeveloped
2. selfmade engine -> progress was slow
3. currently: a c++ game (gamelogic) connected to #Godot (for graphical stuff)
and I think it looks cool:
For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio
(this is of course meant to be humoristic)
🧵
For statistical evidence of that fact, see the animation below
#rstats #ggplot #statistics #correlation #causation #Rprogramming #TidyTuesday #DataViz #RStudio
(this is of course meant to be humoristic)
🧵