Bram
barm.bsky.social
Bram
@barm.bsky.social
3D boy
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pals you gotta quit spotify
December 8, 2025 at 4:44 PM
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until we return, paradise interred
November 28, 2025 at 4:19 AM
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second verse on this is one of the funniest things i've ever heard
November 9, 2025 at 3:10 PM
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Yes, MD3 doesn't have vertex wobble. The best thing about it though is that it allows us to show BIBLICALLY ACCURATE QBJ3 WEAPONS
November 10, 2025 at 10:23 AM
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October 24, 2025 at 3:44 PM
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Hey #PortfolioDay
I do concepts, assets, art direction and real-time look dev for games &animation.
July 8, 2025 at 6:11 PM
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play this music at my funeral
September 11, 2025 at 11:08 AM
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lately when i’m feeling hopeless i just think of the Katamari cat wearing scuba gear. if she can survive in an inhospitable environment then so can i
September 9, 2025 at 8:01 PM
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damn this is like. the most villainous thing i've ever seen
They published it, and it's even worse than I thought www.wsj.com/us-news/law/...
September 8, 2025 at 8:31 PM
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finally got a chance to try out the Deadlock update and it's *really* good

normally I don't love in-game lobbies, but the layout of the Hideout makes sense for new players & encouraging social play

the in-game "vote for changes by playing more games" is v sick

www.youtube.com/watch?v=MVVU...
DEADLOCK'S NEXT BIG UPDATE IS HERE! 6 NEW HEROES, THE HIDEOUT AND NEW MAP ART! | Update & Review
YouTube video by Mast
www.youtube.com
August 22, 2025 at 10:44 PM
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i suppose for #PortfolioDay i have to post these quake 2 remastered world/pickup weapon models again because they are definitely one of my proudest achievements, still can't believe i'm in the actual damn credits for quake 2 😵‍💫

18 weapons, 30 days. february-march 2023 (more pics in replies)
July 9, 2025 at 12:39 AM
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July 2, 2025 at 6:29 PM
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this duke3d user map visual gag lives in my head rent free.
July 2, 2025 at 3:24 PM
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Comet 67P/CHURYUMOV-GERASIMENKO - ESA Rosetta - From Andrea Luck (andrealuck.bsky.social) - https://flic.kr/p/2q5WmRH
June 10, 2025 at 10:00 PM
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May 25, 2025 at 9:36 PM
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Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995
May 14, 2025 at 6:39 AM
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Good lord just what the hell is up today. A potential ban on any regulation for AI for the next 10 years? This includes good bills like AB 412 of legislation protecting folks from Deepfakes! Wtf?! Call your congressmen and women asap to tell them to take this down!

www.404media.co/republicans-...
Republicans Try to Cram Ban on AI Regulation Into Budget Reconciliation Bill
Republicans try to use the Budget Reconciliation bill to stop states from regulating AI entirely for 10 years.
www.404media.co
May 12, 2025 at 6:14 PM
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Replicube has crossed 15k wishlists on Steam which honestly is a big surprise to me! If you have a nerd in your life that needs to know about this game, pass the word along, it releases on April 24th (next week!)
Will you wishlist Replicube?
“Signs point to yes”
s.team/a/3401490
April 15, 2025 at 6:47 PM
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hello tasteful individuals, I'm wrapping up work on Skin Deep soon, which means that YOU could be the next person to give me money in exchange for level design services!! wow!!

my portfolio is at binarypartitioned.space and Skin Deep launches on April 30th if you want to see more of my work soon
March 31, 2025 at 12:09 PM
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before I forget, here's some art I made in Quake
December 31, 2024 at 8:44 PM
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Merry Christmas and hail to the King baby.
December 24, 2024 at 10:18 PM
Why is everyone all of a sudden talking about the Truevision Targa file format today
December 13, 2024 at 3:50 AM
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here’s a Sora generated video of gymnastics
December 11, 2024 at 8:45 PM
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[wormy dipshit whose entire lifestyle and worldview is propped up by direct and indirect violence that they are privileged enough to be insulated from, and who only speaks up for an ethical respect for human life when the most wicked devils alive finally get theirs voice] I condemn all violence!
December 5, 2024 at 5:30 PM
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unreal engine youtube tutorial guys don't use genAI in the thumbnails challenge: impossible
December 1, 2024 at 9:39 PM