Aleksandar Komitov
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azsumak.bsky.social
Aleksandar Komitov
@azsumak.bsky.social
Concept Designer | AS: artstation.com/akomitov | mail: a.komitov@yahoo.com

#design #conceptart #hardsurface
Reposted by Aleksandar Komitov
Shiptember: ToughSF ship for my tooootally unique setting about war on lunar orbit. Thinking about a name for it - Moonar Kerfuffle, Satellite Spat, Selene's Issues. Any ideas?

Runs on Methamphetalyne propellants and fentalyne fuel.

#toughsf #shiptember #shiptember2025
September 4, 2025 at 10:58 AM
machina medica's bestseller
#sketch #hardsurface #weapon #conceptart #design
August 24, 2025 at 6:55 PM
August 23, 2025 at 8:53 PM
June 8, 2025 at 10:03 AM
June 7, 2025 at 7:07 AM
This was the first prop in the lineup I got close to finished. I got the idea and an early sketch for it in October last year from the Proptober challenge, but didn't really work on it further til recently

Full project here: artstation.com/artwork/4Nz6yl

#design #hardsurface #blender #plasticity
June 5, 2025 at 1:37 PM
I was inspired by old printing machines for the way the terminal opens up. I wanted to create the same contrast between a polished exterior and the more raw interior.

Full project here: artstation.com/artwork/4Nz6yl

#design #hardsurface #blender #plasticity
June 4, 2025 at 9:38 PM
Here's the second design from the Atech set! This one was the most complex of the bunch, but I had a relatively easy time designing it. 2/3

Full project here: artstation.com/artwork/4Nz6yl

#design #hardsurface #blender #plasticity
June 4, 2025 at 8:41 AM
Here's the opening animation for the controller. I think this one turned out the best out of the whole bunch!

Full project here: www.artstation.com/artwork/4Nz6yl

#conceptart #hardsurface #retrofuturism #design #plasticity #blender
June 3, 2025 at 8:31 AM
Reposted by Aleksandar Komitov
Hey Dungeoneers, Shattered Pixel Dungeon v3.1.0 has been released!

v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions!

shatteredpixel.com/blog/shatter...
Shattered Pixel Dungeon v3.1.0!
Hey Dungeoneers, Shattered v3.1.0 has been released! This update includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions!
shatteredpixel.com
June 2, 2025 at 6:01 PM
Excited to share a few designs with a fresh new aesthetic! 1/3

Full project here: www.artstation.com/artwork/4Nz6yl

#design #hardsurfacemodeling #blender #plasticity
June 2, 2025 at 7:05 AM
Reposted by Aleksandar Komitov
There's going to be one more new thing in the next Shattered Pixel Dungeon update: new splash art for the Warrior! As usual the art is by @azsumak.bsky.social. Unfortunately things are also a little delayed, so expect another beta patch soon and a release in very early June.

#gamedev #indiedev
May 28, 2025 at 7:13 PM
Reposted by Aleksandar Komitov
LOBSTER: LBS-1A. Heavy Tripod.

My "entry" to the "Heavy Crab" suggestions. Not a Crab though, so it's disqualified. Stats and lore below. Always happy for feedback. #Battletech #Mechwarrior
May 8, 2025 at 3:50 PM
Reposted by Aleksandar Komitov
Nightstar II. My sequel to the one of the coolest Battletech mechs, the Nightstar. It's just a sneakier version updated with clan tech, designed for SEAD / INFIL like a land-based F-117 Nighthawk.

This is 1st design. 2nd one will be coming soon. BT fans lemme know what you think!

#Battletech :D
April 2, 2025 at 12:44 PM
Reposted by Aleksandar Komitov
Still doing my other 3D sketches, but here's a quickly textured 3D base of my potential Nightstar II designs (and their non-textured models). I sketch on top of these for the final results

Wouldn't take these as final looks for the 3D prints :D

#battletech #mechwarrior #mechs
March 26, 2025 at 6:10 AM
Reposted by Aleksandar Komitov
Some more pen and paper stuff, part of a ongoing project thats slowly bubbling away!
March 19, 2025 at 3:20 PM
Reposted by Aleksandar Komitov
Hey #battletech #mechwarriors. What's the lore height of the Nightstar or Marauder? I have a stack of 1.75m people on the top left to a total height of ~14m +/-2.

Designing my own Nightstar with stealthier vibes and less exposed canopy.

Lemme know which silhouette you like too :)
March 20, 2025 at 6:06 AM
An old breaching shotgun concept!

Bonus points if you can call out all the guns I took elements from in the comments! Consciously it's 5-6 different guns I referenced :D

#hardsurface #design #sketch #weapon
March 19, 2025 at 11:53 AM
Reposted by Aleksandar Komitov
Cyber-dump-truck?
December 11, 2023 at 4:07 PM
If you see this, QRT your green art!
March 18, 2025 at 8:43 PM
Reposted by Aleksandar Komitov
I love Gundam's Zaku and Battletech, so I tried to make one in BT style. BT has humanoid mechs, but I prefer the "hunched" designs. Been ages since I've sketched mechs, so any feedback is appreciated!

I think I could work on the torso more...

Sketch posted earlier :D

#battletech #gundam
March 18, 2025 at 1:29 PM
Reposted by Aleksandar Komitov
Practising mechs and this time I'm trying to Battletech-ify the Zaku from Gundam. Lemme know how I did :) I need to improve on my mechs since I'm not used to making them. Full 3D sketch coming later
March 18, 2025 at 6:39 AM
Reposted by Aleksandar Komitov
A quick sketch remake of an old spaceship named after my friend,
Urika! It's a scout-exploration vessel designed by the Malaysian Space Force. Some old whacky design I've been wanting to remake for years now.

Old version in the replies. You can see how crappy my sketches used to be :)
March 12, 2025 at 4:47 PM
Reposted by Aleksandar Komitov
December 14, 2023 at 8:17 PM
light concept from today #sketch #hardsurface #design
March 16, 2025 at 6:47 PM