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azicuetano.bsky.social
Azicuetano
@azicuetano.bsky.social
Co-founder and project manager at Grupo Enfoca, a digital marketing agency. Retrodeveloper at www.4mhz.es
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Que Malasombra es bien, ya se sabe.
Que los de @4mhzes.bsky.social son la releche, también.
Pero que @azicuetano.bsky.social te entregue en persona el juego es alucinante!!!!!
PD: Rafa, tenemos algo pendiente eh? 😉

Piladlo aquí: www.4mhz.es/tienda/
October 5, 2025 at 10:18 AM
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Ya tengo la joyita de @4mhzes.bsky.social 🧙"MalaSombra"🧙

¡¡¡Mil gracias equipazoooo!!

#retro #indiedev #gamedev
September 3, 2025 at 5:42 PM
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LA FELICIDAD
#Malasombra @4mhzes.bsky.social

La espera ha merecido la pena. Este finde vicio absoluto.
September 4, 2025 at 6:40 PM
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Edición fisica para NES del juego Malasombra , desarrollado por @4mhzes.bsky.social. @msxvr.bsky.social .
September 4, 2025 at 11:53 AM
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@4mhzes.bsky.social Greetings from Italy. =)
#malasombra #nes
September 5, 2025 at 2:41 PM
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Ya en casa el #Malasombra de @4mhzes.bsky.social , apoyad el desarrollo local (en la medida que podáis) Que ganas de conectarlo a mi #NES !!!
September 5, 2025 at 10:01 AM
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The wonderful Malasombra, a NES platformer by @4mhzes.bsky.social, just arrived. Can’t wait to play it! 😍👍☕️

#NES #homebrew #nesdev #indieNES #indiegames #gamedev #ファミコン #同人ゲーム
September 4, 2025 at 9:53 PM
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Check out what just arrived in the mail:
Malasombra is a modern NES game that was funded on Kickstarter. I’m excited to check it out as soon as Silksong releases its silky grip.

#nes @4mhzes.bsky.social
September 5, 2025 at 9:10 PM
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Anoche echamos un par de horas de lo más entretenido viendo el extenso catálogo de @4mhzes.bsky.social y un poco sobre su actual Kickstarter para producir las ediciones físicas de Malasombra. Solo quedan 8 días para poder ser partícipes de este hito del desarrollo de nuevos títulos para NES
April 9, 2025 at 7:03 AM
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🪄 PIROU
A young wizard apprentice who wasn't meant to be a hero...
...until he lost EVERYTHING on his wedding day.

Now, armed with a humble wand and sheer determination, he must face a curse, a forbidden grimoire, and a love he refuses to give up on.
April 11, 2025 at 3:09 PM
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🎮 Malasombra #NES
🧠 Secretos técnicos de 5 años #NESDev 📺

🔴Directo youtube.com/live/EbA9lhq...
📆Mié 16/abril
🕠17:30 UTC+2 🔔

👨‍💻Rafa Castillo @azicuetano.bsky.social
👨‍💻JG Navarro @jgnavarro.bsky.social
4Mhz @4mhzes.bsky.social

🛠️¡Conoce todos los detalles!

#IndieDev #Gamedev #Programming #Coding #ASM
Malasombra para NES: secretos técnicos de 5 años de desarrollo con Rafa Castillo y JGNavarro de 4Mhz
YouTube video by Profesor Retroman
youtube.com
April 12, 2025 at 10:02 AM
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I was one of the lucky ones that got to try out Malasombra by @4mhzes.bsky.social, this NES homebrew has something ✨magical about it. 🧙

Join me for my playthrough by watching below and thanks to @azicuetano.bsky.social for the demo!

WATCH📺: www.youtube.com/watch?v=RJB_...
March 23, 2025 at 2:49 PM
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Keynote ahora en #UAGamesDevCon2025

"El arte de diseñar apps y videojuegos cautivadores"
Rafa Castillo @azicuetano.bsky.social @4mhzes.bsky.social Grupo Enfoca

bit.ly/uagamesdevcon25

#GameDev #IndieDev #Charlas #UAGames #Eventos
April 1, 2025 at 10:47 AM
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I'd like to congratulate 4MHZ for achieving more than 300% of the campaign so quickly. 👏👏👏👏👏

New goal: 400%

@4mhzes.bsky.social @azicuetano.bsky.social @mcklain.com
March 17, 2025 at 9:47 AM
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🔥 Malasombra is now in pre-launch on @Kickstarter!
📢 Hit "NOTIFY ME" and don’t miss the launch!

🔗 kickstarter.com/projects/mal...

#Kickstarter #RetroGaming #NES #8bit #Homebrew
Don't miss the Teaser! The wait is almost over 🙂
🎥👇

youtu.be/8TqD2JyInrs
Coming soon: MALASOMBRA - New Action Adventure Video Game for the NES
Set in legends and fairy tales, it presents an epic adventure with an exciting story where nothing is what it seems…
kickstarter.com
February 17, 2025 at 4:51 PM
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¡Por fin! Ya disponible en todos los servicios de streaming y tiendas digitales habidas y por haber:

mcklain.bandcamp.com/album/press-...

distrokid.com/hyperfollow/...

#chiptune #8bit #amstradcpc
November 1, 2024 at 11:35 AM
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En 25 minutos nos vemos aquí !!!
Hoy tenemos un vídeo muy especial.
Ve desempolvando tu BEEPER, PAGER o BUSCA porque vamos a volver a darle vida.

A las 19 en estreno, ¡Vente al chat!
youtu.be/nJWB8T7fRXE
March 2, 2025 at 5:35 PM
Malasombra is finally in pre-launch on Kickstarter!!!

We have created a teaser with a lot of love to promote this wonderful event. Hope you like it! :) ❤️
February 18, 2025 at 10:24 PM
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⚠️PRESENTACIÓN OFICIAL DE MALASOMBRA⚠️

📅 15 de FEB de 2025.
📍 Museo Arcade Vintage de Ibi, Alicante.
⏰ 12:00 P.M.

Charla sobre su desarrollo a cargo de @jgnavarro.bsky.social , @lordfredpixel y @azicuetano.bsky.social donde se revelarán todos los detalles sobre la edición física y su lanzamiento.
January 25, 2025 at 8:24 AM
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We are an indie retro video game studio which publishes new games on the NES, Famicom, Genesis/Megadrive and Game Boy.

👾Fancy a new adventure on your favorite console?
We have more than 20 games already available on our shop and we ship worldwide.

➡️ www.brokestudio.fr

#retrogaming
January 7, 2025 at 11:50 AM
There are certain elements in the game that are persistent, e.g. fairies and chests. When you release a fairy or open a chest, you will never see them again...
This data is recorded in your saved game, along with much more data such as milestones reached in the game and so on.
On your way you will find fairies trapped by enchantments. If you reach them you will be able to free them and, in return, they will complete your life points. You will also be able to tear the space-time continuum and, when you die, you will return to the same point of the game.
January 11, 2025 at 4:47 PM
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agreed with @mhughson.bsky.social : this is #homebrew at an awesome level. love the #pixelart ^_^
Las conversiones te pueden ayudar a superar ciertos peligos de manera más sencilla, pero en ocasiones necesitarás estrujarte el cerebro para usar las conversiones de forma inteligente para poder avanzar...

#malasombra #nes #nesdev #pixelart #chiptune
January 7, 2025 at 8:04 AM
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Queríamos desarrollar áreas con scroll horizontal y vertical, pero las especificaciones del mapper MMC1 y el HUD superior dificultaban todo a nivel técnico. Aun así, nos las arreglamos para desarrollar un scroll vertical programado a bajo nivel que ha quedado muy resultón.
January 3, 2025 at 8:49 AM
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We wanted to develop areas with horizontal & vertical scrolling, but the specifications of the MMC1 mapper and the upper HUD made everything technically difficult. Even so, we managed to develop a low-level programmed vertical scroll that has turned out quite well. We are happy!
January 3, 2025 at 8:49 AM