Alexander Rose
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asrose.bsky.social
Alexander Rose
@asrose.bsky.social
Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
😂
October 7, 2025 at 3:36 AM
Reposted by Alexander Rose
You can try it on Huggingface: huggingface.co/spaces/Jhsmi...

The data is only encoded in the link and not stored so you can use it to share unpublished data*

(at your own risk, no warranty, links might stop working)
Ipymolstar Annotate Colors - a Hugging Face Space by Jhsmit
Annotate protein structural models with colors
huggingface.co
December 6, 2024 at 3:17 PM
Splendid, thank you
November 23, 2024 at 10:36 PM
Try Mol* illumination mode: molstar.org/viewer/?illu...

Example: molstar.org/viewer/?snap...
November 17, 2024 at 9:49 PM
A few notes on integrating SSGI into Mol*.
November 17, 2024 at 9:47 PM
For tracing in screen-space we need to recover thickness.
Want it automatic, not fiddle with parameters.

Insight: Molecules are shown with visuals of very different density.

So we do 2 things
1) Base thickness from front- and back-face depth
2) Density factor to adjust for each type of visual
November 17, 2024 at 9:47 PM
Inputs are rendered by the same shader code as the standard rendering. There are just two extra output targets: normal + emissive strength and diffuse + density. Additionally we do a pass to get back face depth.
November 17, 2024 at 9:47 PM
Main idea is to treat the SSGI as a progressive enhancement of sorts. Try to reuse as many of the passes used for normal rendering. And keep the overall look as similar as possible.
November 17, 2024 at 9:47 PM
High quality lighting from "path-traced" screen-space global illumination. Even works with only emissive lights.
November 17, 2024 at 9:47 PM
How long does the denoiser take compared to the rest?
November 16, 2024 at 1:06 AM
Hard to judge detail quality but looks so smooth, very nice.
November 16, 2024 at 1:06 AM