Appy Bear Studio
Back in the prototyping lab for IS0L8T3D after the SENTINEL INVADERS launch!

My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".

Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.

#indiegamedev
December 7, 2025 at 11:22 PM
The SENTINEL INVADERS update is now LIVE!

So, let's have a look at the chaos.

* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.

This is a Free Content Update available now for owners of the game on Android (iOS version TBD).

📲 Play here: play.google.com/store/apps/d...

#indiegamedev
December 2, 2025 at 3:57 PM
Onboarding is always a tricky balance. 🤷‍♂️

Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.

Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀

#gamedev #indiegamedev #solodev
November 30, 2025 at 11:30 AM
Current status: Heavy Iteration 🛠️

This includes adding visual timers to pickups and tweaking UI.

It’s the kind of work I could get hooked on indefinitely (the trap of endless polish), but I know I have to stop and ship eventually.

The game is getting better, one step at a time. 🐻

#indiegamedev
November 24, 2025 at 3:48 AM
Update on the new "SENTINEL INVADERS" mini-game mode. 🛠️

Today's focus: The Hydro-Cannon

Wanted an ice weapon that respected physics (mostly). It ejects water which violently boils in the vacuum of space, freezing and condensing into a devastating ice projectile.

See it in action. 👇

#indiegamedev
November 21, 2025 at 8:25 PM
Jumping back to prototyping! Space is fun... really fun! But what about when a character needs to move on land?

Here we've plucked the protagonist from the void of space and onto solid ground. It's a more low-key update, but progress is progress!

#indiegamedev #wip #movement #madewithunity
November 17, 2025 at 2:02 AM
Though it would have been awesome to wait to build a whole game around this mechanic, it was too fun to keep locked away for a long period of time.

To that end, look forward to this mechanic making its way in a NEW shooter mini-game update for SENTINEL 519: SAGA - GENESIS instead!

#indiegamedev
November 11, 2025 at 11:16 PM
Soooo, a random thought occurred to me. What if I ran a bit with this concept, added some indestructible drones, and let the player swing that sword in space?

...Well, here is that random thought come to life on an iPhone 12 mini!

#newconcept #indiegamedev #wip #madewithunity #appybearstudio #ios
November 10, 2025 at 3:42 AM
A quick "work-in-progress" update. Here's an early look at some new gameplay mechanics being prototyped for the next concept.

It's always a great feeling when an idea starts to take shape.

#gamedev #indiegamedev #prototyping #wip #appybearstudio
November 7, 2025 at 12:57 AM
How do you add multiplayer to an offline game? 🤔

With Apple Game Center Challenges!

Challenge your friends directly to beat your high score on the leaderboards!

1️⃣ Select Your Game Center profile
2️⃣ Tap "Play Together"
3️⃣ Setup the Challenge & invite!

apps.apple.com/us/app/senti...

#indiegamedev
October 27, 2025 at 3:27 AM
It's finally here! SENTINEL 519 is now LIVE on the iOS App Store. 🚀

Launches with controller support, achievements, and the Halloween event! A huge thank you to the community for the support on this journey.

Download below!
apps.apple.com/us/app/senti...

#SENTINEL519 #iOSLaunch #IndieGameDev
October 15, 2025 at 7:22 AM