Alghost
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alghost.bsky.social
Alghost
@alghost.bsky.social
Godot game dev, open source software dev, musician
https://gruner.tech | https://sunriseglitch.games
🛠️ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city 🌊🪸
https://store.steampowered.com/app/2750120/Sunken_Shadows/
Godot Curve Spawner - Lock Rotation and Spiral Modifier 🔒🌀

You can now add an optional SpiralModifier to the CurveSpawner via the inspector UI and it will curl the spawned objects along the curve.

You can enable the Lock Rotation option to not have the objects follow the curve in rotation.

#Godot
September 22, 2025 at 9:43 AM
Godot Curve Spawner - Auto Bake 🥐🔥

When the "Use Auto Bake" property of the CurveSpawner node is enabled, you can adjust the curve in the editor and see the results in real time. I think it kind of looks mesmerizing, so I animated one of the curve's control points 🪙

Link below 🔗👇

#Godot #GameDev
September 20, 2025 at 7:33 AM
Add to scene mode 💾

If the "add to scene" checkbox is toggled on in the CurveSpawner node inspector, the spawned nodes will have their owners assigned to the current scene so they appear in the scene tree and are saved with the scene. They can also be copied out or moved around manually this way.
September 19, 2025 at 9:38 PM
WiggleModifier 🐛

Applies a cosine transform along a spacial axis based on the coordinate of another. I think I might rework it to take the curve offset as an input instead to make it work better for very windy curves like this.
September 19, 2025 at 9:38 PM
I managed to make the position sampling along the curve actually uniform steps instead of curvature dependent 🎉

I now use Curve3D.sample_baked_with_rotation() instead of just accessing the baked points and up vectors directly.
September 19, 2025 at 8:55 PM
I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.

A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.

See below 👇
September 19, 2025 at 1:06 PM
Experimenting with using signed distance functions combined with ridged simplex noise to generate the base layer of my voxel world. It's an early test but I like the semi-organic feeling of the results (voxel types are arbitrary at this point).

Made using the #Godot #Voxel Tools addon by Zylann.
June 19, 2025 at 11:28 AM
Our local swans had 8 cygnets ✨
May 22, 2025 at 6:44 AM
Bluesky now has over 10 million users, and I was #188,461!
October 5, 2024 at 5:52 PM
Here are some screenshots from Sunken Shadows I took recently

You can wishlist it on Steam here:
store.steampowered.com/app/2750120/...

#IndieGame #GameDev #Steam #Wishlist #RetroGame #IndieDev #GodotEngine #BoomerShooter #Roguelike
February 28, 2024 at 9:39 PM