Alexa Ray Corriea
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alexaray.bsky.social
Alexa Ray Corriea
@alexaray.bsky.social
6.3K followers 830 following 1.2K posts
🫧The Good Witch of Game Dev🫧Lead writer + narrative designer for video games, TV, stuff. NOW: Expert Writer @ Gearbox, [REDACTED], [REDACTED]. Host of AIAS' Game Maker's Notebook. Prev: Marvel, COD. Write the weird thing. https://linktr.ee/alexaraycorriea
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literally calling you and @annacwebs.bsky.social the second it's on
Reposted by Alexa Ray Corriea
can someone give me dollars so I can make my lesbian Phantom of the Opera rhythm roguelite
While we are on the topic of "idea guys," have we not already proved that games auteurism prevents us from getting fresh stories and experiences from talented developers of all levels (!!!) and marginalized groups? The "auteurs" will not save us from the well running dry. It will be EVERYONE ELSE.
It's purely managers wanting to live in a world where ideas guys write a prompt and a fully-formed game comes out of the machine (and people buy that slop because their ideas are soooo goooood of course). I don't ascribe it serious motives. It's coming from a place of hating creatives, period.
Reposted by Alexa Ray Corriea
The thing that strikes me about replacing voice actors with AI slop is that, in the scope of a big AA/AAA production it barely saves money? These people aren't even full time. It's immizerating people because immizerating people is your goal, nothing more.
Reposted by Alexa Ray Corriea
if speaking out and being loud about TGA and its gross mishandling of the Future Class makes me less employable, that says more about our industry and the people in positions of power than it does me. i have a platform, i'm privileged that i feel safe to speak up. think about folks who might not.
Reposted by Alexa Ray Corriea
Ah! I see "AI" generated voice work is back on the menu, boys!
Don't remember which game (GBF:Relink?) but when we finished, the talk button was still open and I heard new engineer I'd not worked with comment something like "That was over 200 cues in 45 minutes!"

YUP!
Reposted by Alexa Ray Corriea
I appreciate that this article doesn't lose sight of the 200 human beings in our cohort doing tangible, meaningful work across many professional disciplines. The mismanagement of Future Class does not diminish our individual careers, and without TGA, we still have bright futures.
Reposted by Alexa Ray Corriea
I continue to believe very strongly that a person's reaction to generative AI is directly correlated to whether it presents any existential risks to your craft. This is why senior engineers and CEOs are so psyched about it, and artists and writers are rallying against it.
Epic Games CEO Tim Sweeney has defended AI following Eurogamer's 2/5 Arc Raiders review, which criticised the game's use use of AI voice generation. "AI dialog generation + human personality and tuning could totally transform gaming," Sweeney said.

www.gamesindustry.biz/epics-tim-sw...
Epic's Tim Sweeney wades into the Arc Raiders AI row
"This technology increases human productivity in some areas by integer multiples"
www.gamesindustry.biz
Also WHILE I'm writing my material there is something so fun about having someone in mind for something and then writing that thing for them OR knowing who you've cast and getting to write that thing for them specifically. Game writers 🤝 game actors is such a wild, exciting engine of creative force.
Reposted by Alexa Ray Corriea
if you don’t hire VO actors you don’t get to make them laugh, which is one of the great joys in life
My favorite part of the writing process is getting into the booth or on the stage with my actors.
If your game has voice acting, then working with the voice actors is half of your writing process. It's not complete until you've heard it interpreted and reimagined by a voice actor. And they always reimagine it in ways that elevate the writing, in ways you never would have imagined yourself.
Reposted by Alexa Ray Corriea
credits that include the names of everyone who worked on the game at any point
I apologize I am so spicy, I like seeing my peers get the bag and in terms of everyone involved in VO and audio processes I don’t want to see their discipline just die.
Can we have one week where someone is not being disenfranchised please, can we start franchising each other more for a change, gosh
Reposted by Alexa Ray Corriea
Two more weeks to apply to our microgrants program! We've received a few applications already (wooo!) but there is room left, so shoot your shot!

Head over to blog.iftechfoundation.org/2025-10-12-2..., and ask us any lingering questions - we want to hear from you!
2026 IFTF Microgrant Applications Now Open!
You can now apply to our third grant cycle!
blog.iftechfoundation.org
Credit where credit is due, and not to play "not all devs" but I feel exceedingly bad for and just want to acknowledge the developers at Embark who put hard work into the game. It's clear they worked hard on this game and I'm sad that is overshadowed by this conversation.
"But it was generated from real human voices" is not a good argument for this. There is no human curation to the output, there is a reason we have craftspeople and the *discipline* of video game voice acting exists. The artistry is gone and actively drags down the rest of the game design with it.
Whatever production time and cost was "saved" by using AI for one of the most human-dependent disciplines in game making was actively obliterated by the act itself, overshadowing the hard work of every single other developer on the project and making this situation impossible to right. WHO KNEW.
For Arc Raiders to ride the wave of human sociability all the way to the bank, while also being so contemptuous of the thing that makes us social animals in its own workflow demonstrates a lack of artistic integrity that I find impossible to ignore.

Our review: https://bit.ly/49bVn01
Reposted by Alexa Ray Corriea
sort of incredible to read a review that doesn't just made a vague nod at AI being bad, but actively reckons with the ways in which falling obsessively to AI usage actively obliterates the artistic intent and integrity of the work you've made.