Alberto K // 🚗🚓 Chrome Carnage 🎮
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albertoklocker.bsky.social
Alberto K // 🚗🚓 Chrome Carnage 🎮
@albertoklocker.bsky.social
The top down city photography from Navid Baraty has been a fantastic reference for Chrome Carnage.

https://www.navidbaraty.com/hidden-city

#indiegame #indiedev #gamedev
October 13, 2025 at 9:00 PM
Testing traffic doesn't mow down people.

There's only one song to play...

#indiegame #gamedev #indiedev
September 8, 2025 at 9:00 PM
And just how large would you like your city sir?

#indiegame #gamedev #indiedev
September 7, 2025 at 9:01 PM
Make a window in Blender

Geometry node corner variations

Feed it into Godot GridMaps and Bam!

Insta neon city.

#b3d #geometrynodes #GodotEngine
September 6, 2025 at 9:00 PM
Debugging online multiplayer...

Should I include couch split screen?!

#ScreenshotSaturday #GameDev #IndieGame
September 5, 2025 at 9:00 PM
I didn't teach it to do that!

Sometimes these playtest bots scare me -

Humanity is definitely doomed.

#indiegame #indiedev #gamedev #FeatureFriday
September 4, 2025 at 9:00 PM
It's always fun watching the bots playtest

They have much to learn about rocket launchers and safe distances lol

#indiegame #indiedev #gamedev #DevDiary
September 3, 2025 at 9:00 PM
Making sure exploding car pile ups are satisfactory.

A little delay makes them domino nicely

Might tone down that force though lol

#indiegame #indiedev #gamedev #FridayFeeling
August 22, 2025 at 2:02 PM
Will #GodotEngine 4.6 be the version that gets the most requested physics feature?

The PR is ready, diligently kept up to date by its author.

It's been tested rigorously

I think it's finally time!

#godot
August 13, 2025 at 12:20 AM
Procedural cities and level creation.

It ain't just #Battlefield6 using #GodotEngine as a Map Editor

#indiegame #gaming
August 3, 2025 at 10:58 AM
Stress testing traffic / pedestrian placement.

Need to get better at seamlessly filling the city as you move quickly.

#indiegame #gamedev #indiedev
August 2, 2025 at 7:06 AM
Very cool. I've been looking for something exactly like this since YouTube Premium cancelled the subscription.

I guess they hate money.
July 31, 2025 at 6:34 AM
This is my game, Chrome Carnage.

A love letter to 90s top down chaos.

#indiegame #gamedev #indiedev #retrodev
July 27, 2025 at 10:50 PM
wip vehicle entering animations and auto pathing to nearest door

#indiegame #gamedev #indiedev #retrodev
July 23, 2025 at 12:39 PM
Crunchy munchy crumpling car panels.

#indiegame #gamedev #indiedev
July 19, 2025 at 6:21 AM
Spent the last couple of weeks beating #GodotEngine into submission so I could do proper networked physics.

Worth it so a car can get rocket-punched, slam into a building, and burn like my eyes after a 1 am coding spree.
July 9, 2025 at 12:03 PM
Networked Physics with Rollback test.

Was having so much fun I made a Rocket League clone out of it.

Using #GodotEngine, #netfox for netcode and #MaterialMaker
April 26, 2025 at 3:11 AM
Networked physics with rollback in #GodotEngine
April 24, 2025 at 1:43 AM
If you upgrade to #godot 4.4 and find a uid mess in VS Code here's what you do.

You should still commit .uid files to version control.
February 23, 2025 at 7:26 AM
Thanks! I owe a lot to the anti-socials hooning on top of Auckland car parks. They provided great references.
January 25, 2025 at 12:34 PM
How's my city vibe looking?

I'm making a multiplayer top down shooter. Think John WIck 4's topdown scene meets 90's GTA games.

#gaming #gamedev #indiedev #screenshotsaturday
January 25, 2025 at 9:00 AM
What are some multiplayer games that don't do this? 🎮
January 18, 2025 at 7:14 AM