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aillarra.bsky.social
doup
@aillarra.bsky.social
After taking a break from BiRP (a #Bevy BRP inspector) for a couple of weeks, today I tried components editing. I got something basic working (styling will come later).

But I'm frustrated that the returned values and schema don't align, making it impossible to create something generic. 👿
May 23, 2025 at 7:15 PM
Some more progress with the shading. The normal map is back! The skin color is configurable via the extended material and I've been toying with more vibrant colors for the rim lights.

Oh! And I remade the topology of the shoulder area which has improved the deformation… 👌

#bevy
February 20, 2025 at 3:02 PM
February 13, 2025 at 5:23 PM
My #bevy project is slowly moving, I've my puppet rigged (I still need to tweak the bone weights) using #blender Rigify plugin. This is captured in Blender's viewport and it's using a kuwahara filter to give it a painterly effect.

Now I just have to import it in Bevy and do the same… 🙃
January 14, 2025 at 5:07 PM