Alexander Hamparsomian
ahasounds.bsky.social
Alexander Hamparsomian
@ahasounds.bsky.social
•Sound design and implementation for video games
•Unreal Engine, Unity, Godot, FMOD & Wwise
Feel free to message me!
https://www.ahasounds.com/
DreamHack Stockholm 2025 delivered big time! We brought a demo of Karma & Jonar to the indie area and spent the weekend surrounded by amazing games, great people, and pure DreamHack madness!

#dreamhack #dreamhackstockholm2025
December 7, 2025 at 9:08 PM
Super late posting this but Sweden Game Conference delivered as usual! Great talks, amazing people and super fun games!! 👾 cya next year!!
November 20, 2025 at 9:08 AM
🎉 Excited to share that my blog post is now live on @audiokinetic.bsky.social site!

It’s based on my talk from @nordicgame.com earlier this year about implementing audio in #UnrealEngine with #Wwise.

Huge thanks to @damiankastbauer.bsky.social & Masha L. 🙏🙏

www.audiokinetic.com/en/blog/wwis...
Wwise: Intimidating at First Glance – Until You Actually Start Using It | Audiokinetic Blog
Using Wwise & implementing audio into an Unreal Engine project, from importing sounds & setting up systems in Wwise, to calling them from the game engine.
www.audiokinetic.com
October 28, 2025 at 4:19 PM
Attended #MetaHorizonCreatorProgram & #MetaConnect last week!

Got hands-on with developing in #HorizonWorlds & tried the new Ray-Ban Meta Display glasses 😎

Huge thanks to @jasteinerman, @andyfidel.bsky.social sky.social, Deepak Nair, MHCP & all the inspiring creators! 🙏

#meta #wcamp2025
September 27, 2025 at 6:01 AM
Next week I’ll be at Meta HQ in Menlo Park for the Horizon Worlds Creator Academy + Meta Connect.

Anyone else going? Let’s Connect at Connect! 😉

Big thanks to @jasteinerman + @andyfidel.bsky.social for inviting me and helping out🙌

#meta #wcamp2025 #metaconnect
September 12, 2025 at 1:18 PM
My 2nd year at Gamescom and 1st at Devcom! Amazing week! 🎮✨

Highlights:
🚜 Obligatory #FarmingSimulator tractor pic
🌆 Rooftop view over Köln
🎮 The never-ending Silksong line (sadly didn’t get to play)
💪 Meeting “Obelix”!

Already excited for next year 🙌
#Gamescom #Devcom
August 28, 2025 at 6:09 PM
What a week at #NordicGame!

Reconnected with old friends, met new ones, and gave my first talk!

Huge thanks to everyone who made it so memorable, and to #Audiokinetic for the support and for bringing amazing speakers to the event! 🙏

www.youtube.com/watch?v=jgA7...

#NG25 #Wwise #GameDev
Wwise: Intimidating at First Glance - Until You Actually Start Using It, with Alexander Hamparsomian
YouTube video by Nordic Game
www.youtube.com
June 1, 2025 at 7:32 AM
At Nordic Game conference next week, I'm giving a talk on audio implementation in Unreal/Wwise! I'll break down my project and share key insights.

Huge thanks to @damiankastbauer.bsky.social & @audiokinetic.bsky.social for the opportunity.

I'll be there all week - Let's meet!
#GameAudio #Wwise
May 15, 2025 at 9:00 AM
We Fall was made during Ludum Dare 57 🎮🕷️

Co-op game where you +1 control slow-moving spiders. The twist? SHOOT EACH OTHER to avoid obstacles to progress.

PS: In the video, I'm controlling both spiders at the same time (with mixed results).

youtu.be/Hb1CB59y-9Y

🎮: ldjam.com/events/ludum...
LD 57 We Fall Gameplay
YouTube video by ahasounds
youtu.be
April 14, 2025 at 11:51 AM
What a great weekend!

Think Outside the Bubble, a first person puzzler where you spawn bubbles to transport objects and yourself to progress. The game was made during Global Game Jam 2025, hosted by Game Town.

Try it out: milestonegames.itch.io/think-outsid...

#GlobalGameJam25 #GGJ25 #Game
Think Outside The Bubble by Milestone, SoundChemist
First-person bubble launching puzzler
milestonegames.itch.io
January 27, 2025 at 3:23 PM
About time I made a post.
Here is my Sound Design Demo Reel from 2023.

#sounddesigner #sounddesign #videogame
December 20, 2024 at 7:43 AM